Contraband Police Playtest Finished!
Comrades!
Thank you for participating in our Pre-release PlayTest! You gave us a lot of valuable comments, most of which have already been implemented in the project!
We mainly addressed the following issues:
Once again, thank you very much for all your comments! Get ready for the Contraband Police premiere in January!
Best regards,
The CrazyRocks Team
Thank you for participating in our Pre-release PlayTest! You gave us a lot of valuable comments, most of which have already been implemented in the project!
We mainly addressed the following issues:
- Easier shootouts
Significantly improved weapon accuracy and marker visibility when hitting or killing an enemy. We speeded up reloads, increased the player's health and regeneration, improved the effectiveness of police units. - Longer time of day
We've increased the time of the day from 25 to 35 minutes (real time) - this allows you to safely perform inspections and explore the world. - Detailed Inspection summary
From now on, you can get detailed information about the places where contraband was hidden (e.g. tires, headliner, glove box) - More tutorials
Added more explanations for basic mechanics (e.g. garage, computer, phone, trade etc) - Item balance
Lower tool prices and improved durability - Easier comparison of declared cargo
We have added the ability to show notes from the cargo notebook in the duty folder. You no longer have to hide the entire folder to check your notes. - More interesting driving around the world
To diversify your journeys between locations - from now on you can encounter hostile Oberankov gang units that make it difficult to transport prisoners or contraband!
Once again, thank you very much for all your comments! Get ready for the Contraband Police premiere in January!
Best regards,
The CrazyRocks Team