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Week 3 Patch

[h3]Comrades![/h3]

The situation with release bugs is mostly under control. We didn't expect you to help us so much even after the premiere! In order to meet your expectations, we've prepared new settings that will help you better adjust the game to your preferences.

From now on, in the gameplay options tab, you can:
  • Turn on and off hints about smugglers.
  • Adjust the length of the day (25,35,45 minutes).
  • Turn off head bobbing.
  • Change the crouch and aim mode from hold to toggle.
  • Toggle camera smoothing.

We've also fixed the following issues:
  • Missing texts (red text in the menu and game).
  • Game over at the sawmill shooting on day 5.
  • Blocked sleeping after serving all newcomers.
  • Loading stopped at 95%.
  • Some contraband was not shown in the inspection report.
  • Fixed bug with killing the driver when getting in or out.
  • You could stuck on Varila 4x4 hood when it closes.
  • Fixed sniper on the post tower.

There are some new improvements too!
  • Pressing the G key in the driver's seat will automatically start the engine.
  • From now on, you can always load the last checkpoint.
  • You won't be forced to turn on the siren on the first chase in the prologue.
  • You won't be punished for killing smugglers and prisoners.
  • Civilians now have less HP.
  • Doors can no longer be closed when the driver is getting in or out.

Thank you for all the reports you've send us via email and steam discussions. Together, we make the game better every day!

Best,
Crazy Rocks Team