1. Contraband Police
  2. News
  3. Update 10.5.0

Update 10.5.0

[h3]Inspections:[/h3]
  • Fixed prisoners not being taken by the ordered police transport.
  • Fixed Inspection Report disappearing when pulling out the Cargo List.
  • Fixed the Cargo Notebook getting stuck in the raised state when picking up the driver's documents.
  • Fixed the overly high weights of animals.
  • Restored the ability to arrest a driver in their vehicle.
  • Changed the animation for handing over documents and bribes.
  • Disabled vehicle damage when shooting at transported animals.
  • Disabled trading with drivers who have been frightened by the player.
  • Disabled drivers from sending letters after being killed right after an inspection.
[h3]Companions:[/h3]
  • Fixed the ability to shoot escapees at the outpost.
  • Fixed being stuck with a drawn weapon.
  • Fixed not entering the patrol car.
  • Fixed behavior when the player is inside the car in the inspection zone.
  • Fixed behavior in the car when unable to exit.
  • Fixed conversation animation freeze when a story is interrupted by a gunshot.
  • Fixed conversation animation freeze when a story is interrupted by entering a side mission area.
  • Fixed premature initiation of combat state in side missions.
  • Fixed interaction behavior with Smirnov.
  • Fixed opening the office door.
  • Fixed police officers getting stuck when an attack on the outpost begins after catching an escapee near the outpost.
  • Prevented Smirnov from falling off the roof.
  • Prevented following the player if they cross the intersection alone during a chase.
  • Added comments on finding Oberankov's treasure.
  • Added the ability to attack the player if he previously attacked a friendly NPC.
  • Standardized penalties for running over a comrade.
  • Disabled multiple comrades from commenting on the player's driving simultaneously.
  • Disabled the ability to remove comrades blocked in the car by Maximov.
  • Disabled entering vehicles in seats occupied by goods.
[h3]Escapees:[/h3]
  • Enabled interaction with Officer Repnin during a shootout with an escapee.
  • Fixed incorrect prisoner data in the on-screen message after killing them inside the cell.
  • Fixed player movement lock when interacting with Officer Repnin at the start of a chase.
  • Fixed player movement lock when handcuffing after the patrol car is destroyed.
  • Fixed the range of the escapee's progress bar.
  • Disabled movement after selecting the handcuff option.
  • Disabled civilian animations on handcuffed NPCs.
  • Disabled prisoners from standing up in the patrol car.
  • Delayed the appearance of handcuffs on the escapee's hands.
  • Prevented escapees from running towards the player on foot.
  • Prevented the exclamation mark from appearing over the lever during a chase.
  • Removed the exclamation mark when an escapee starts a shootout after a car stop.
  • Added a death notification for a prisoner killed during a road ambush.
  • Added item drops for handcuffed NPCs.
  • Added the ability to apprehend an escapee when they attempt to enter a vehicle.
[h3]Mission The Traitor's Hideout:[/h3]
  • Prevented leaving the mission area after Gavrilov exits the car.
  • Disabled Gavrilov's comments on damaging his car.
  • Accelerated Gavrilov's exit from Vlad's shop.
[h3]Mission Freedom Will Prevail:[/h3]
  • Added a loading marker when transferring to the Police Base.
  • Added initiation of a shootout in response to a grenade explosion.
  • Prevented Viktor Orlov's subtitles from disappearing when another NPC speaks.
[h3]Mission The Lost One:[/h3]
  • Fixed player movement lock when scaring the Lumber Mill Manager during interaction.
  • Removed the exclamation mark above Sergeant Manalov's head during dialogue.
[h3]Mission Deadly Blow:[/h3]
  • Fixed the ability to complete the mission using the sniper rifle.
[h3]Inspector Mode:[/h3]
  • Changed Smirnov's position on the level 2 office.
  • Prevented Moscovitch from climbing onto the roof of the level 4 office during shootouts.
  • Added different lever sounds for each upgrade level.
[h3]Tutorial:[/h3]
  • Fixed Sergeant Manalov's animation when his welcome dialogue is interrupted.
  • Disabled Sergeant Manalov's movement during the welcome dialogue.
  • Disabled cursor appearance during resuscitation.
  • Prevented adding extra contraband to the warehouse when transferring contraband first and then prisoners to the patrol car.
  • Modified the shootout mechanics at the Lumber Mill.
[h3]Sniper Rifle:[/h3]
  • Fixed the visibility of the grenade indicator in scope view.
  • Fixed scope view when changing killcam frequency while aiming.
  • Fixed slow weapon appearance in scope view when quickly lowering and raising the weapon.
  • Disabled the interruption of killcam sequences by pressing the spacebar.
[h3]UI:[/h3]
  • Fixed an exclamation mark appearing around Vlad's shop after leaving the Outpost.
  • Fixed damage direction markers in the TPP car view.
  • Fixed the persistent on-screen crosshair.
  • Disabled dialog displays during fast travel.
  • Restored the prisoner counter on the prison doors.
[h3]Cars:[/h3]
  • Fixed traffic cars not detecting the patrol car after loading a saved game.
  • Fixed traffic cars not detecting the escapee's car after a chase ends.
  • Fixed traffic jams occurring when attacking a driver during tree cutting.
[h3]Computer:[/h3]
  • Fixed upgrade preview not appearing when quickly hovering over the purchase button.
  • Fixed the delayed appearance of a comrade on the purchase screen when they were injured.
  • Fixed the cursor disappearing after a purchase.
  • Disabled Moscovitch's greetings on the purchase screen.
  • Disabled the revival of injured comrades after purchasing any building or vehicle.
  • Disabled computer when policemen are attacked by the player.
[h3]Other:[/h3]
  • Fixed incorrect arrest notification after capturing an escapee in a side mission.
  • Fixed combat music playing during credits when exiting to the menu during a mission.
  • Fixed FOV bug when changing enemy marker settings while aiming with a weapon.
  • Fixed issues with obtaining the Unstoppable achievement.
  • Fixed enemy markers on target settings.
  • Fixed the lights in the inn's warehouse.
  • Changed the cargo highlight material in the Cargo Notebook.
  • Added frighten behavior to the bartender.
  • Added support for 1x1 monitors.
  • Disabled access to the bartender's infinite inventory if he is killed by another NPC.
  • Disabled progress of the Merchant achievement when trading with the bartender.
  • Disabled megaphone comments during the Outpost Attack.
[h3]Hotfix 7 August 2024:[/h3]
  • Fixed game saves not loading.
  • Fixed bugs with upgrading the outpost.
  • Fixed the display of animal names.
[h3]Hotfix 8 August 2024:[/h3]
  • Fixed cargo names.