Update 10.5.0
[h3]Inspections:[/h3]
- Fixed prisoners not being taken by the ordered police transport.
- Fixed Inspection Report disappearing when pulling out the Cargo List.
- Fixed the Cargo Notebook getting stuck in the raised state when picking up the driver's documents.
- Fixed the overly high weights of animals.
- Restored the ability to arrest a driver in their vehicle.
- Changed the animation for handing over documents and bribes.
- Disabled vehicle damage when shooting at transported animals.
- Disabled trading with drivers who have been frightened by the player.
- Disabled drivers from sending letters after being killed right after an inspection.
- Fixed the ability to shoot escapees at the outpost.
- Fixed being stuck with a drawn weapon.
- Fixed not entering the patrol car.
- Fixed behavior when the player is inside the car in the inspection zone.
- Fixed behavior in the car when unable to exit.
- Fixed conversation animation freeze when a story is interrupted by a gunshot.
- Fixed conversation animation freeze when a story is interrupted by entering a side mission area.
- Fixed premature initiation of combat state in side missions.
- Fixed interaction behavior with Smirnov.
- Fixed opening the office door.
- Fixed police officers getting stuck when an attack on the outpost begins after catching an escapee near the outpost.
- Prevented Smirnov from falling off the roof.
- Prevented following the player if they cross the intersection alone during a chase.
- Added comments on finding Oberankov's treasure.
- Added the ability to attack the player if he previously attacked a friendly NPC.
- Standardized penalties for running over a comrade.
- Disabled multiple comrades from commenting on the player's driving simultaneously.
- Disabled the ability to remove comrades blocked in the car by Maximov.
- Disabled entering vehicles in seats occupied by goods.
- Enabled interaction with Officer Repnin during a shootout with an escapee.
- Fixed incorrect prisoner data in the on-screen message after killing them inside the cell.
- Fixed player movement lock when interacting with Officer Repnin at the start of a chase.
- Fixed player movement lock when handcuffing after the patrol car is destroyed.
- Fixed the range of the escapee's progress bar.
- Disabled movement after selecting the handcuff option.
- Disabled civilian animations on handcuffed NPCs.
- Disabled prisoners from standing up in the patrol car.
- Delayed the appearance of handcuffs on the escapee's hands.
- Prevented escapees from running towards the player on foot.
- Prevented the exclamation mark from appearing over the lever during a chase.
- Removed the exclamation mark when an escapee starts a shootout after a car stop.
- Added a death notification for a prisoner killed during a road ambush.
- Added item drops for handcuffed NPCs.
- Added the ability to apprehend an escapee when they attempt to enter a vehicle.
- Prevented leaving the mission area after Gavrilov exits the car.
- Disabled Gavrilov's comments on damaging his car.
- Accelerated Gavrilov's exit from Vlad's shop.
- Added a loading marker when transferring to the Police Base.
- Added initiation of a shootout in response to a grenade explosion.
- Prevented Viktor Orlov's subtitles from disappearing when another NPC speaks.
- Fixed player movement lock when scaring the Lumber Mill Manager during interaction.
- Removed the exclamation mark above Sergeant Manalov's head during dialogue.
- Fixed the ability to complete the mission using the sniper rifle.
- Changed Smirnov's position on the level 2 office.
- Prevented Moscovitch from climbing onto the roof of the level 4 office during shootouts.
- Added different lever sounds for each upgrade level.
- Fixed Sergeant Manalov's animation when his welcome dialogue is interrupted.
- Disabled Sergeant Manalov's movement during the welcome dialogue.
- Disabled cursor appearance during resuscitation.
- Prevented adding extra contraband to the warehouse when transferring contraband first and then prisoners to the patrol car.
- Modified the shootout mechanics at the Lumber Mill.
- Fixed the visibility of the grenade indicator in scope view.
- Fixed scope view when changing killcam frequency while aiming.
- Fixed slow weapon appearance in scope view when quickly lowering and raising the weapon.
- Disabled the interruption of killcam sequences by pressing the spacebar.
- Fixed an exclamation mark appearing around Vlad's shop after leaving the Outpost.
- Fixed damage direction markers in the TPP car view.
- Fixed the persistent on-screen crosshair.
- Disabled dialog displays during fast travel.
- Restored the prisoner counter on the prison doors.
- Fixed traffic cars not detecting the patrol car after loading a saved game.
- Fixed traffic cars not detecting the escapee's car after a chase ends.
- Fixed traffic jams occurring when attacking a driver during tree cutting.
- Fixed upgrade preview not appearing when quickly hovering over the purchase button.
- Fixed the delayed appearance of a comrade on the purchase screen when they were injured.
- Fixed the cursor disappearing after a purchase.
- Disabled Moscovitch's greetings on the purchase screen.
- Disabled the revival of injured comrades after purchasing any building or vehicle.
- Disabled computer when policemen are attacked by the player.
- Fixed incorrect arrest notification after capturing an escapee in a side mission.
- Fixed combat music playing during credits when exiting to the menu during a mission.
- Fixed FOV bug when changing enemy marker settings while aiming with a weapon.
- Fixed issues with obtaining the Unstoppable achievement.
- Fixed enemy markers on target settings.
- Fixed the lights in the inn's warehouse.
- Changed the cargo highlight material in the Cargo Notebook.
- Added frighten behavior to the bartender.
- Added support for 1x1 monitors.
- Disabled access to the bartender's infinite inventory if he is killed by another NPC.
- Disabled progress of the Merchant achievement when trading with the bartender.
- Disabled megaphone comments during the Outpost Attack.
- Fixed game saves not loading.
- Fixed bugs with upgrading the outpost.
- Fixed the display of animal names.
- Fixed cargo names.