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Contraband Police News

Update 10.5.0

[h3]Inspections:[/h3]
  • Fixed prisoners not being taken by the ordered police transport.
  • Fixed Inspection Report disappearing when pulling out the Cargo List.
  • Fixed the Cargo Notebook getting stuck in the raised state when picking up the driver's documents.
  • Fixed the overly high weights of animals.
  • Restored the ability to arrest a driver in their vehicle.
  • Changed the animation for handing over documents and bribes.
  • Disabled vehicle damage when shooting at transported animals.
  • Disabled trading with drivers who have been frightened by the player.
  • Disabled drivers from sending letters after being killed right after an inspection.
[h3]Companions:[/h3]
  • Fixed the ability to shoot escapees at the outpost.
  • Fixed being stuck with a drawn weapon.
  • Fixed not entering the patrol car.
  • Fixed behavior when the player is inside the car in the inspection zone.
  • Fixed behavior in the car when unable to exit.
  • Fixed conversation animation freeze when a story is interrupted by a gunshot.
  • Fixed conversation animation freeze when a story is interrupted by entering a side mission area.
  • Fixed premature initiation of combat state in side missions.
  • Fixed interaction behavior with Smirnov.
  • Fixed opening the office door.
  • Fixed police officers getting stuck when an attack on the outpost begins after catching an escapee near the outpost.
  • Prevented Smirnov from falling off the roof.
  • Prevented following the player if they cross the intersection alone during a chase.
  • Added comments on finding Oberankov's treasure.
  • Added the ability to attack the player if he previously attacked a friendly NPC.
  • Standardized penalties for running over a comrade.
  • Disabled multiple comrades from commenting on the player's driving simultaneously.
  • Disabled the ability to remove comrades blocked in the car by Maximov.
  • Disabled entering vehicles in seats occupied by goods.
[h3]Escapees:[/h3]
  • Enabled interaction with Officer Repnin during a shootout with an escapee.
  • Fixed incorrect prisoner data in the on-screen message after killing them inside the cell.
  • Fixed player movement lock when interacting with Officer Repnin at the start of a chase.
  • Fixed player movement lock when handcuffing after the patrol car is destroyed.
  • Fixed the range of the escapee's progress bar.
  • Disabled movement after selecting the handcuff option.
  • Disabled civilian animations on handcuffed NPCs.
  • Disabled prisoners from standing up in the patrol car.
  • Delayed the appearance of handcuffs on the escapee's hands.
  • Prevented escapees from running towards the player on foot.
  • Prevented the exclamation mark from appearing over the lever during a chase.
  • Removed the exclamation mark when an escapee starts a shootout after a car stop.
  • Added a death notification for a prisoner killed during a road ambush.
  • Added item drops for handcuffed NPCs.
  • Added the ability to apprehend an escapee when they attempt to enter a vehicle.
[h3]Mission The Traitor's Hideout:[/h3]
  • Prevented leaving the mission area after Gavrilov exits the car.
  • Disabled Gavrilov's comments on damaging his car.
  • Accelerated Gavrilov's exit from Vlad's shop.
[h3]Mission Freedom Will Prevail:[/h3]
  • Added a loading marker when transferring to the Police Base.
  • Added initiation of a shootout in response to a grenade explosion.
  • Prevented Viktor Orlov's subtitles from disappearing when another NPC speaks.
[h3]Mission The Lost One:[/h3]
  • Fixed player movement lock when scaring the Lumber Mill Manager during interaction.
  • Removed the exclamation mark above Sergeant Manalov's head during dialogue.
[h3]Mission Deadly Blow:[/h3]
  • Fixed the ability to complete the mission using the sniper rifle.
[h3]Inspector Mode:[/h3]
  • Changed Smirnov's position on the level 2 office.
  • Prevented Moscovitch from climbing onto the roof of the level 4 office during shootouts.
  • Added different lever sounds for each upgrade level.
[h3]Tutorial:[/h3]
  • Fixed Sergeant Manalov's animation when his welcome dialogue is interrupted.
  • Disabled Sergeant Manalov's movement during the welcome dialogue.
  • Disabled cursor appearance during resuscitation.
  • Prevented adding extra contraband to the warehouse when transferring contraband first and then prisoners to the patrol car.
  • Modified the shootout mechanics at the Lumber Mill.
[h3]Sniper Rifle:[/h3]
  • Fixed the visibility of the grenade indicator in scope view.
  • Fixed scope view when changing killcam frequency while aiming.
  • Fixed slow weapon appearance in scope view when quickly lowering and raising the weapon.
  • Disabled the interruption of killcam sequences by pressing the spacebar.
[h3]UI:[/h3]
  • Fixed an exclamation mark appearing around Vlad's shop after leaving the Outpost.
  • Fixed damage direction markers in the TPP car view.
  • Fixed the persistent on-screen crosshair.
  • Disabled dialog displays during fast travel.
  • Restored the prisoner counter on the prison doors.
[h3]Cars:[/h3]
  • Fixed traffic cars not detecting the patrol car after loading a saved game.
  • Fixed traffic cars not detecting the escapee's car after a chase ends.
  • Fixed traffic jams occurring when attacking a driver during tree cutting.
[h3]Computer:[/h3]
  • Fixed upgrade preview not appearing when quickly hovering over the purchase button.
  • Fixed the delayed appearance of a comrade on the purchase screen when they were injured.
  • Fixed the cursor disappearing after a purchase.
  • Disabled Moscovitch's greetings on the purchase screen.
  • Disabled the revival of injured comrades after purchasing any building or vehicle.
  • Disabled computer when policemen are attacked by the player.
[h3]Other:[/h3]
  • Fixed incorrect arrest notification after capturing an escapee in a side mission.
  • Fixed combat music playing during credits when exiting to the menu during a mission.
  • Fixed FOV bug when changing enemy marker settings while aiming with a weapon.
  • Fixed issues with obtaining the Unstoppable achievement.
  • Fixed enemy markers on target settings.
  • Fixed the lights in the inn's warehouse.
  • Changed the cargo highlight material in the Cargo Notebook.
  • Added frighten behavior to the bartender.
  • Added support for 1x1 monitors.
  • Disabled access to the bartender's infinite inventory if he is killed by another NPC.
  • Disabled progress of the Merchant achievement when trading with the bartender.
  • Disabled megaphone comments during the Outpost Attack.
[h3]Hotfix 7 August 2024:[/h3]
  • Fixed game saves not loading.
  • Fixed bugs with upgrading the outpost.
  • Fixed the display of animal names.
[h3]Hotfix 8 August 2024:[/h3]
  • Fixed cargo names.

Update 10.4.10

  • Fixed the incorrect message after arresting a smuggler.
  • Fixed the inability to enter the car of an arrested driver at the checkpoint.
  • Fixed enemies not getting out of the car when attacking the police station.
  • Fixed the seat lock in the police car after one of the prisoners dies in it.
  • Fixed the bug related to leaving a location where civilians have died.
  • Fixed the bug related to shooting at civilians getting up from benches and chairs.
  • Fixed the Kill Camera on the Convoy mission.
  • Fixed the companion being stuck in combat mode after killing a civilian in any location.
  • Fixed issues related to the position and rotation of companions after fast travel.
  • Fixed the bug related to exiting a high-speed moving car with companions.
  • Fixed the bug related to the lack of interaction with companions.
  • Fixed the disappearance of following companions after multiple save loads and game restarts.
  • Fixed the behavior of a companion taking damage in a blocked car.

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Update 10.4.9


    [h3]Inspections:[/h3]
  • Fixed the driver getting stuck when shot while pulling out documents.
  • Fixed fugitive not escaping from the outpost when the driver's seat in his car was occupied.
  • Fixed the combat music playing during inspections.
  • Fixed Maximov not being able to clear the inspection zone when a chase ended at the outpost.
  • Fixed issues related to the start of the post attack during interactions with NPCs.
  • Fixed the cargo notebook not clearing its contents after blowing up a car.
  • Added an inspection summary after a chase.
  • Blocked the ability to move a prisoner to a spot with a dead body.
  • When an NPC gets out of a car on the scale, it no longer changes the car's weight.
  • A fugitive killed in the inspection zone no longer blocks interaction with his goods.
  • The truck scale turns off by itself after a few seconds.
  • The truck scale no longer has a delay in displaying the vehicle's weight.

    [h3]Companions:[/h3]
  • Fixed companions disappearing after loading a game save.
  • Fixed companions not spawning the day after death.
  • Fixed the companion Moscovitch disappearing after upgrading.
  • Fixed the issue with police officers shooting prisoners in the prison.
  • Fixed companion getting stuck in the state of raising and lowering weapons in a loop.
  • Fixed the companion in the car triggering the wrong door opening animation.
  • Fixed missing companion animations during interactions and conversations.
  • Fixed the companion being suspended in the combat state while outside the attacked outpost.
  • Fixed companion running to his last position after fast traveling.
  • Blocked the ability to transport a prisoner to the police car when the seat is already occupied by a police officer.
  • Blocked the appearance of an empty subtitle after upgrading the Comrade Moscowitch.
  • Blocked the companion's comments about bad driving when they are not in the car.
  • The companion does not get into the police car when the player is examining the engine.
  • The companion does not run after the police car if there is no free seat for him.

    [h3]Campaign Mode:[/h3]
  • Fixed time progression issues during Campaign Mode missions.
  • Fixed a bug related to killing an NPC in the Labor Camp during the Missing Person mission.
  • Blocked the ability to talk to NPC before defeating all enemies in the Abandoned Hotel mission.
  • The police car siren turns off after completing a mission in the Campaign Mode.

    [h3]Inspector Mode:[/h3]
  • Fixed the World Event Congested Streets.
  • Added the possibility of escaping on foot during a chase mission in Inspector Mode.
  • Added the ability to obtain the 'Armed to the Teeth' achievement in Inspector Mode.
  • Blocked the ability to take side missions in Inspector mode during an ambush.

    [h3]Tutorial:[/h3]
  • Fixed the ability to release prisoners from prison in the Tutorial.
  • Fixed the yellow arrow possitions in the Tutorial when replaying the game.
  • Fixed the issue with restarting the mission on day three of the Tutorial after revisiting the Labor Camp.
  • Fixed the arrows in the tutorial pointing to empty fields when UI visibility is turned off.
  • The megaphone dialogue in the tutorial after cleaning the inspection zone has been delayed.

    [h3]Graphics:[/h3]
  • Fixed the low resolution of the Varila 4x4 car.
  • Fixed lamps disappearing after being broken.
  • Fixed overly bright wall in the final scene of the Deadly Blow mission.
  • Fixed outpost lights not being restored after they were destroyed the previous day.
  • Added blood splatters on objects behind shot NPCs.
  • The sirens in the Varila S and Zaved XT patrol cars have been rotated.

    [h3]UI:[/h3]
  • Fixed the layout of the text displayed after ending the game in Japanese.
  • Adjusted the size of some backgrounds in the Hints Menu.
  • Blocked the ability to enter the menu while fast traveling and upgrading objects on the computer.
  • Changed the way the player and police car icons are displayed on the map.
  • The names of drivers for the Merciful achievement are no longer written in lowercase.
  • The position of the message informing about leaving the mission area has been changed.
  • The Gavrilov's house icon has been removed from the map.

    [h3]Combat:[/h3]
  • Fixed NPCs frozen in a state with raised weapons.
  • Ambushes don't trigger immediately after completing a side mission or pursuit.
  • Fixed the Kill Cam appearing underground when the last opponent was run over.
  • Added car window breaking in Kill Cam view.
  • Restored on-screen messages during the Kill Cam.

    [h3]Other:[/h3]
  • Fixed issues with obtaining the Hitchhiker achievement.
  • Fixed an exclamation mark above Comrade Maximov's head appearing for no reason.
  • Fixed animal sounds playing multiple times when they die.
  • Added an exclamation mark above the bed at the end of the day.
  • Increased the interaction area with the fourth-level lever.
  • Removed the NPC's interaction panel when he die during the interaction.
  • Removed the bullet hole from the gas cylinder after it explodes.
  • Blocked prisoners escaping from prison in Challenge Mode.
  • Blocked the ability to exit the car when standing next to walls.
  • Prisoners in the Labor Camp no longer run away when a grenade explodes.
  • Arrested innocent NPCs no longer have smuggler dialogues.

Update 10.4.8

  • Fixed drivers and companions levitating with outstretched arms after exiting the car.
  • Fixed issues with the ability to get out and move around the car.
  • Fixed issues with vehicles not responding to player controls while driving.
  • Fixed issues related to commissioner's dialogues on the second day of the tutorial.
  • Fixed an issue with drivers exiting the car through its interior.
  • Fixed an issue with two items appearing in the hands at the same time.
  • Fixed enemies disappearing after exiting the car during an outpost attack.
  • Fixed the companion's animation freeze with a drawn weapon after the outpost attack and shootout.
  • Fixed companion Sorokin not dying during the shootout in the tutorial.
  • Fixed issues related to Gavrilov's lamp.
  • Fixed stuck companion behavior during a patrol mission.
  • Fixed companions not shooting during side missions.
  • Fixed NPC panic behavior freeze.
  • Fixed Vlad's animation upon first encounter in the tutorial.
  • Fixed a typo on one of the posters.
  • Blocked the ability for a companion to follow the player to the Campaign Mission when he was previously locked in the car.
  • Blocked the ability to interact with companions while driving a car.
  • Blocked certain times when a companion's comment about bad driving was triggered.
  • Removed unnecessary "Apply" button from settings.
  • Added the ability to hand over prisoners brought on foot to the Labor Camp.
  • Restored the ability to move between front and rear seats in Zaved.
  • Increased the time between enemy attacks during side missions in Campaign and Endless Mode.
  • Changed the display of messages about the inability to fast travel.
  • Companions always appear next to the car after fast traveling.
  • NPCs in story missions do not become aggressive after being scared by gunfire in the area.
  • Bodies killed during outpost attacks always disappear when sleeping.
  • Enemies no longer have closed eyes in Kill Cam view.
  • Enemies don't stop their vehicles in Convoy missions when they begin to catch fire.