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Contraband Police News

Update 10.7.0

[h3]Inspections:[/h3]
  • Improved vehicle color clarity (light and dark green unified to green, white replaced with gray, Azar-V now has a brown color variant, some cars received more saturated colors).
  • Fixed floating cargo on the back of Sina’s vehicle when unloading items in a specific order.


[h3]NPC:[/h3]
  • Fixed missing NPCs in world locations.
  • Fixed missing enemy in road ambush encounter.
  • Fixed gray hair on young characters.


[h3]Campaign Mode:[/h3]
  • Fixed incorrect dates when starting a game from a completed save.
  • Fixed an issue preventing vehicle inspections after arriving at the outpost in a fugitive’s car from a side mission.


[h3]Challenge mode:[/h3]
  • Blocked access to unavailable computer tabs.
  • Added a warning message about the upcoming end of the day.


[h3]Controller:[/h3]
  • Simplified shadow range slider movement in image settings.
  • Fixed selection box disappearing from document fields after interrupting a comparison.


[h3]Other:[/h3]
  • Improved font readability.
  • Fixed missing crosshair at certain game resolutions.
  • Improved eye adaptation system behavior.
  • Fixed a bug where a lootbag wouldn’t be highlighted if two were stacked on top of each other.
  • Replaced the Support tab with a field in gameplay settings (debug window and bug report system remain unchanged).
  • Fixed background flickering when opening settings during an active game.


[h3]Hotfix 16 July 2025:[/h3]
  • Fixed the ability to compare passport background with examples in the handbook.
  • Fixed an issue preventing selection of fields in the inspection report.
  • Fixed the color of highlighted defects in the inspection report.
  • Fixed the reward amount for completing side missions.
  • Added an option to toggle document zoom on Steam Deck.

Holiday Update!

[h2]Comrades![/h2][p][/p][p]Summer has fully settled in, bringing with it increased traffic at the borders of Acaristan. To help you meet this challenge, the Party has prepared a solid package of improvements to make your duty more efficient and enjoyable![/p][p][/p][h3]Larger Inventory[/h3][p]All border guards are now equipped with backpacks that allow them to carry even more contraband and personal gear. To expand your inventory, upgrade your quarters via the office computer.[/p][p][/p][p][/p][h3]Loot Bags[/h3][p]A new trend has taken Acaristan by storm! Handy carry bags for belongings have flooded the market. After some improvements by the manufacturer, they’re now seen not only with civilians and police officers but also among members of criminal organizations.[/p][p][/p][p][/p][h3]Your Suggestions[/h3][p]Thanks to the cooperation between the Minister of Defense and active Border Guard members, a number of quality-of-life improvements have been implemented. Key updates include the ability to adjust police siren volume, adjust UV flashlight color, modify the frequency of road ambushes and easier interaction for many objects.[/p][p][/p][p][/p][p][/p][h3]Steam Deck Development[/h3][p]To ensure the best possible Contraband Police experience on Steam Deck, we've prepared numerous improvements to font readability, optimization, and game stability. The game is currently undergoing Steam certification – as soon as we receive a response, we’ll inform you in a separate announcement. All future updates will also be fully compatible with Steam Deck.[/p][p][/p][p][/p][p][/p][h3]Patch 10.6.5[/h3][p]The most important changes in this version include improvements to the body-looting system, better visibility of office computer panels, and the introduction of scalable inventory. We’ve also added many of your requested enhancements and fixed bugs from version 10.6.4.[/p][p][/p][p]Wishing you a peaceful duty and a relaxing holiday![/p][p]Crazy Rocks Team[/p]

Update 10.6.5

[h3]Combat:[/h3]
  • Improved lootbag visibility in tall grass.
  • Added item stacking for identical items in lootbag content preview.
  • Prevented dead NPC bodies from disappearing during interaction.
  • Set the value of all items found on NPC bodies to zero.
  • Added an option to adjust the frequency of road ambushes.
  • Fixed ammo being consumed despite interrupting the reload animation.
  • Fixed sound cutting issues with machine gun fire.
  • Fixed a bug where the outpost attack could fail if one of the policemen was hit by a fleeing driver.
[h3]Computer:[/h3]
  • Enabled inventory scaling with outpost upgrades.
  • Improved visibility of side arrows for switching between object upgrade versions.
[h3]Settings:[/h3]
  • Added an option to adjust police siren volume.
  • Added an option to switch sprint between toggle and hold.
  • Added the ability to change the UV flashlight color.
  • Added a new UI visibility setting (displaying only money).
[h3]Controller:[/h3]
  • Improved navigation in the News panel of the Main menu.
  • Fixed minor visual and control issues in the Settings tab.
[h3]Campaign Mode:[/h3]
  • Fixed an issue with opening contraband crates during the Contraband Interception mission.
  • Fixed bugs related to road ambushes triggering when the phone rings at the outpost.
  • Fixed the speed of glass shard debris from car windows during the Convoy mission.
[h3]NPC:[/h3]
  • Blocked the ability to transfer a prisoner into a police car that is too far away.
  • Fixed an issue where handcuffed NPCs couldn't leave the area of the Drunken Bear Inn.
  • Fixed a bug where an escaping suspect could disappear when exiting a vehicle.
  • Fixed a bug with inconsistent NPC hair color combinations.
  • Fixed an issue where a fugitive would disappear when exiting a vehicle.
[h3]Other:[/h3]
  • Increased the interaction area for frequently used objects (easier selection of small items and objects).
  • Enhanced vehicle collision impact effects.
  • Improved visibility of cigarette smoke.
  • Fixed lighting on some small objects at the outpost.
[h3]Hotfix 18 June 2025:[/h3]
  • Fixed incorrect message when attempting to transfer a prisoner to a police car.
  • Fixed a bug related to weapon reloading.
[h3]Hotfix 23 June 2025:[/h3]
  • Fixed an issue preventing fields from being selected in documents.
  • Fixed a bug that allowed purchasing money from trading drivers.
  • Fixed shotgun ammo not being consumed during reload.
  • Fixed an issue preventing alcohol from appearing on the bodies of killed enemies.

Update 10.6.4

[h3]Important:[/h3]
  • Added a new looting system for killed NPCs.
  • Changed controls in the computer interface.
[h3]Inspections:[/h3]
  • Fixed an issue where the inspection zone could not be cleared.
  • Fixed an issue preventing the next driver from being invited to the inspection area.
  • Fixed a bug that prevented switching documents when two were placed in the same spot in the Duty Folder.
[h3]Controller:[/h3]
  • Fixed UI display in the trade window.
  • Fixed a bug where the first item from the storage was automatically moved to the inventory every time the storage was opened.
[h3]Other:[/h3]
  • Fixed missing material (pink texture) on contraband held in hand.
  • Fixed missing material (pink texture) on rocks in the environment.
  • Fixed lighting issues on objects inside buildings at the outpost.

Spring Update!

[h2]Comrades![/h2]

By order of the Party, the following is hereby announced:
As of today, Spring Update goes live, introducing most of the improvements developed during the console porting process. Additionally, this update addresses the most frustrating gameplay issues and community-reported bugs from recent months.

In the near future, you can expect further updates focused on optimization (especially the animation system) and additional gameplay fixes.

[h3]Consoles[/h3]
At this stage, our work is fully focused on implementing the new animation system. Due to significant game load during any gameplay restart, we were forced to replace the existing system with our proprietary solution, designed to ensure full stability across all platforms.

Full testing of the finished system will begin later this month.



[h3]Update 10.6.3[/h3]
This version brings significant improvements to game stability and location loading times. In addition, we’ve implemented over 100 fixes addressing the most common bugs and incorporating your feedback and suggestions.

[h3]Crimson Fall[/h3]
Thank you for the overwhelmingly positive reception of our trailer! Your support gives us great motivation to continue working on Contraband Police. Alongside the console porting efforts, our art team is busy creating new terrain and locations.

As a teaser, we present the entrance to the new police station, serving as the Police Base from the basic version of the game. More information about the upcoming DLC will be shared in a separate announcement.



Glory to Acaristan!
Crazy Rocks Team