PRB 2025 0.1.0 Patch Notes
Hey there everyone, long time no see!
I hope things are all going well for everyone!
As stated in the previous post, I am going to try to start updating stuff on the public branch again. ːDː
So with that being said, here is the patch notes:
Known bugs:
With that, this is everything in this update.
The next update should resolve a handful of these bugs.
See you in the next post where I discuss the plan/roadmap for the game's eventual release.
Have a wonderful day and hope you all enjoy the sales going on! ːDː
-Joseph L.
I hope things are all going well for everyone!
As stated in the previous post, I am going to try to start updating stuff on the public branch again. ːDː
So with that being said, here is the patch notes:
- Changed parts of the main menu
- Started work on re-implementing the campaign again (woo!)
- Overhauled the weapon system to now use animations as well as projectiles and melee weapons
- Overhauled the codebase once again
- Redid Research Labs (for a final time)
Known bugs:
- Graphical bugs on the Linux build
- Bots are acting kinda... wacky... (not really moving, their models are not being updated, etc.)
- Server Settings menu on the lobby screen is broken (the menu goes haywire and it's best to let it be for the time being ːwinter2019surprisedsnowmanː)
- There are void doors in campaign, please disregard them, the engineers are working hard to close up the (supposed to be locked) doors, and entering them will cause some unforeseen consequences.
- Pausing during the intro cutscene will also cause some unforeseen consequences.
- Players can't damage each other in multiplayer (which is odd, cause it was working prior...)
With that, this is everything in this update.
The next update should resolve a handful of these bugs.
See you in the next post where I discuss the plan/roadmap for the game's eventual release.
Have a wonderful day and hope you all enjoy the sales going on! ːDː
-Joseph L.