Alpha 1.3 Changelog!
Hey everyone,
I am back to bring you all the new changelog for Alpha 1.3.
So one thing to note is that this will be the last build before the game reaches Beta 1.0! Now I have created an experimental branch for people to help with the beta builds.
Here are a few questions that I have pre-answered.
To access it, simply right click on the game in your library, go to properties, and click on the Betas tab. The password is: SliceOfCheeseCake
Anyways, here is the changelog for this update:
*Fixed Discord API not working in packaged builds
*Fixed AI Blocking each other
*Slightly Enhanced AI
*Fixed Chest and Pause UI breaks
*Fixed First person being broken in ships
*Began work on custom material support
*Redesigned the kill feed as well as created a slide in animation for it
*Slightly changed the UI
*Added ability to see your own shadow in first person
*Renamed ResearchLabs V2 to Facility
*Finally Merged the experimental gravity code with the main player
*Fixed an issue where when the player is in a planet's gravity, collision isn't applied to them
*Fixed UI sometimes not spawning for players (CLIENT ONLY)
*The MarkX can finally land on planets
*Added artificial gravity so when you enter a spaceship, you have it's gravity until you exit
This update was mainly focused on fixing all the bugs listed on the trello and to add what wasn't added in the last update.
I am back to bring you all the new changelog for Alpha 1.3.
So one thing to note is that this will be the last build before the game reaches Beta 1.0! Now I have created an experimental branch for people to help with the beta builds.
Here are a few questions that I have pre-answered.
How do I access this experimental branch:
To access it, simply right click on the game in your library, go to properties, and click on the Betas tab. The password is: SliceOfCheeseCake
Anyways, here is the changelog for this update:
*Fixed Discord API not working in packaged builds
*Fixed AI Blocking each other
*Slightly Enhanced AI
*Fixed Chest and Pause UI breaks
*Fixed First person being broken in ships
*Began work on custom material support
*Redesigned the kill feed as well as created a slide in animation for it
*Slightly changed the UI
*Added ability to see your own shadow in first person
*Renamed ResearchLabs V2 to Facility
*Finally Merged the experimental gravity code with the main player
*Fixed an issue where when the player is in a planet's gravity, collision isn't applied to them
*Fixed UI sometimes not spawning for players (CLIENT ONLY)
*The MarkX can finally land on planets
*Added artificial gravity so when you enter a spaceship, you have it's gravity until you exit
This update was mainly focused on fixing all the bugs listed on the trello and to add what wasn't added in the last update.