Beta 1.5 Changelog!
Hey everyone, I am back with another update. I apologize for the late update it was because I have been doing some refinement and doing some gameplay changes overall. Now please note that there are a few issues with this update that I am well aware of and will be fixed within the next update. Beta 1.5 was planned for last week but I wanted to do a few changes such as improve some of the multiplayer maps. I do hope to get more singleplayer content done for the next update.
Anyways, here is the changelog for this update:
*Renamed the executable from ProjectFTM to Sector452
*Began redesigning the HUD
*Fixed a bug that prevented players from spawning
*Added in new weapons
*Fixed a bug where when you die you become a crafting table
*Updated the AI's code to use the improved weapon system
*Began improving the current weapon system
*Added in a way for users to see the enemy player's health
*Added controller feedback depending on certain actions
*Adjusted the near clip plane to prevent weapon clipping with the camera
*Implementing a new weapon system based on the current system
*Added in a brand new pickup system that should be more robust than the old one
*Added in a weapon trail to linetraced bullets
*Fully textured SectorC
*Fully textured Takeover
*Fully textured Facility
*Fully textured SpaceDeck
*Fully textured Arctic
*Fully textured intro map
*Fixed an issue that prevented the ai from moving in the multiplayer maps
*Fixed some maps not being packaged
Anyways, here is the changelog for this update:
*Renamed the executable from ProjectFTM to Sector452
*Began redesigning the HUD
*Fixed a bug that prevented players from spawning
*Added in new weapons
*Fixed a bug where when you die you become a crafting table
*Updated the AI's code to use the improved weapon system
*Began improving the current weapon system
*Added in a way for users to see the enemy player's health
*Added controller feedback depending on certain actions
*Adjusted the near clip plane to prevent weapon clipping with the camera
*Implementing a new weapon system based on the current system
*Added in a brand new pickup system that should be more robust than the old one
*Added in a weapon trail to linetraced bullets
*Fully textured SectorC
*Fully textured Takeover
*Fully textured Facility
*Fully textured SpaceDeck
*Fully textured Arctic
*Fully textured intro map
*Fixed an issue that prevented the ai from moving in the multiplayer maps
*Fixed some maps not being packaged
 This map has been overhauled completely compared to the last update and you can expect to see it get more detailed as time goes on. The general layout though has finally been finished.
This map has been overhauled completely compared to the last update and you can expect to see it get more detailed as time goes on. The general layout though has finally been finished.