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Sector 452 News

Beta 1.5 Changelog!

Hey everyone, I am back with another update. I apologize for the late update it was because I have been doing some refinement and doing some gameplay changes overall. Now please note that there are a few issues with this update that I am well aware of and will be fixed within the next update. Beta 1.5 was planned for last week but I wanted to do a few changes such as improve some of the multiplayer maps. I do hope to get more singleplayer content done for the next update.

Anyways, here is the changelog for this update:
*Renamed the executable from ProjectFTM to Sector452
*Began redesigning the HUD
*Fixed a bug that prevented players from spawning
*Added in new weapons
*Fixed a bug where when you die you become a crafting table
*Updated the AI's code to use the improved weapon system
*Began improving the current weapon system
*Added in a way for users to see the enemy player's health
*Added controller feedback depending on certain actions
*Adjusted the near clip plane to prevent weapon clipping with the camera
*Implementing a new weapon system based on the current system
*Added in a brand new pickup system that should be more robust than the old one
*Added in a weapon trail to linetraced bullets
*Fully textured SectorC
*Fully textured Takeover
*Fully textured Facility
*Fully textured SpaceDeck
*Fully textured Arctic
*Fully textured intro map
*Fixed an issue that prevented the ai from moving in the multiplayer maps
*Fixed some maps not being packaged

Beta 1.4 Changelog!

Hello everyone,
I want to wish you all a good 2019 and with that, lets get into the first new update of this year. One thing to note, this build was supposed to come out on Dec 18th but due to some things I had to push it back. I also went to build the game last night and had to leave my pc running because I added in a lot of new models (specifically for the intro - had to split the intro map into pieces).

I apologize for the long wait for the update, but lets get into the changelog:
*Fixed voting issue where it couldn't load the winning map
*Added visualizer for music
*Optimized some more code
*Finished coding the inventory system
*Began texturing the interior of the intro ship
*NPC Shops
*Began work on a planet weather system
*Added more detail into the intro sequence
*Added a new weapon (the chainsaw)
*Began making the UI mroe modular for mod support
*Added the ability for gamemodes to allow the dropping of ammo
*Space battles can now be a thing
*Gamepad support for map voting
*Snowball gamemode overhaul
*Added in weapon spawn points
*Added the option to turn on HDR Support

Beta 1.3 Changelog!

Hello everyone,
I am back once again to show yet another changelog. This time around I was trying to get as much stuff done as I can but some things did not get finished. My overall goal was to get this update out within the month of November. I have done some multiplayer changes in terms of gameplay and maps, one of which is SectorC. This map has been overhauled completely compared to the last update and you can expect to see it get more detailed as time goes on. The general layout though has finally been finished.
Another change (which sadly didn't make it in this update) was the intro sequence. I had been working on this intro for quite some time, but there is just somethings that are not done yet so expect it to be out in beta 1.4! There was also some improvements to controller support such as you can now fly the ship without the need of a keeyboard!
I also added in mod support into the game, but I will add documentation on how to make them in the next update.

Anyways here is the full changelog:
*Added Faction Support
*Redesigned the inventory system
*Began work on more singleplayer stuff
*Significantly improved the pickup system
*Added the singleplayer intro into the game
*Added the new logo into the main menu
*Disabled movement when call vote is active
*Fixed a few Map Voting issues
*Optimized the level editor code
*Added a user interface to the vehicles
*Added Mod Support
*Added custom gamemode/custom code support
*Fixed a slight bug with the pause menu not working for controllers
*Finished the level editor
*Full Controller Support
*Multimonitor Switching
*Updated the game to 4.21
*Slightly improved performance
*Updated SectorC
*Fixed a small kill feed bug with "The Architects"
*Slightly tweaked the chat system
*Added the ability to change round duration
*Updated TakeOver
*Created a base model for the new characters
*Added in a leveling system
*Began work on land rovers for planets
*Added Wormholes
*Updated Lockdown
*Added in a quest system
*Slightly improved the scoreboard
*Updated San Heights Mall
*Removed extra copies of maps
*Added more info to the existing maps in the map selection list
*Fixed some localization issues
*Fixed a bug that prevented bots from spawning

New name for Project FTM (finally)!

Hey everybody,
I would like to announce the new name for Project FTM... or shall I say Sector 452! That's right, the game finally got named after all of this time! I hope everyone enjoys the new name change (I know I do).
Have a nice day!
~Joseph L.

Beta 1.2 Changelog!

Hey everyone,
I am back once again to present you with a new update to Project FTM! Now this update is relatively small because last week I happened to get food poisoning and I just started to feel better. So this update focuses mainly on the redesign for singleplayer and some stuff for halloween. Also if you have an issue where you are falling in the singleplayer map, pause the game and click the specatator button twice (I will find out why it isn't working correctly in the next update).

Anyways, here is the changelog:
*Added Halloween Main Menu
*Began redesigning the Singleplayer Map
*Improved the planet shader
*Added planet orbits
*Fixed up Zombie Mode code
*Fixed up some Team Deathmatch code
*Fixed Beta 1.1 Map glitch the prevented you from playing newly created maps
*Placed all of the planets in their correct solar system
*Updated some small effects for singleplayer
*Began work on splitscreen (internal testing only)
*Added basic gamepad support for the lobby
*Slightly updated the space station textures