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Sector 452 News

Beta 1.0.1 Changelog!

Hello everyone,
I understand that there was an issue where the game would crash on startup for some people. I think I might of resolved the issue, so I would urge anyone who had such problem to update the game and check if it was fixed. This issue is quite serious and I want to make sure that this issue never comes back.
Changelog:
*Fixed Server Browser not joining session
*Fixed Voice chat name not showing up from clients
*Fixed Voice chat bug where disconnecting while talking results in permanent voice chat bar being stuck
*Fixed slight bug where if too many ai are present, hud will not spawn on client
*Fixed Apply button not disappearing when pressed
*Updated game to 4.19.2
*Fixed bug where the timer wouldn't be disabled if set to 0
*Changed sound spawning to spawn at location rather than in 2D
*Added sensitivity options in the accessibility tab
*Fixed Crash on startup
*Added a menu that lets you know when you join a session

I hope everyone enjoys this new update (or is able to play it). :)

Beta 1.0 Changelog!

Hello everyone it has finally been time, the game has reached Beta! This is honestly an achievement in itself because well... it's Beta. :)
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Anyways, right now I would be saying how the price went up, however I decided that I will leave it the same price for the next 24 hours so people can buy it for the alpha price in case they wanted to wait. *wink wink nudge nudge* :)
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Now this build has quite a bit of changes compared to Alpha 1.3 but I hope everyone does like the changes as I have gone through the coding to make sure most of the old code was finally updated. As always, I will leave you with the changelog, I hope this update was to your liking as the next few updates will be focused around getting more content put into the game. *cough* finally *cough*
Changelog:
*Updated the inventory UI
*Main Menu overhaul
*Enhanced the player and weapon shaders
*Optimized Main Menu and User Interface
*Enhanced Loading Screen
*Improved Chat System Performance
*Began work on adding the Beta music as well as finishing the Alpha music
*Enhanced Controller Icons
*Added the Nodical Games Intro Video
*Fixed a bug where facility was not packaged in the build
*Fixed certain buttons locking in color
*Added back the disconnect screen
*Fixed the loading screen image not showing up
*Fixed multiplayer matches not being able to be joined
*Fixed a whole lot of replication bugs
*Added a radar for planets in singleplayer
*Temporarily Disabled multiplayer elements in singleplayer

Beta 1.0 Experimental Branch V1 Changelog!

Hello and good morning to everyone,
I am back to present a new changelog for the experimental build of Beta 1.0.
So this update has been posted in the experimental branch and has a few things different from the main branch.

Some of the differences are:
*You can't change your options (other than motion blur and vsync)
*Inventory menu does not work with controllers
*Controllers still do not support textboxes

Other than that, the build has been overall improved compared to the Alpha builds. The main goal was to overhaul some outdated code such as the main menu which hasn't been updated since april. Now do mind that the experimental branch will be known to have bugs, glitches, and unadded features. If you want to report any bugs, please post them in the experimental bugs discussion.

Anyways, here is the changelog:
*Updated the inventory UI
*Main Menu overhaul
*Enhanced the player and weapon shaders
*Optimized Main Menu and User Interface
*Enhanced Loading Screen
*Improved Chat System Performance
*Began work on adding the Beta music as well as finishing the Alpha music
*Enhanced Controller Icons
*Added the Nodical Games Intro Video
*Fixed a bug where facility was not packaged in the build

Edit* I am aware that multiplayer joining does not currently work, I have found the issue and I will release a hotfix later tonight to fix all currently reported bugs

Alpha 1.3 Changelog!

Hey everyone,
I am back to bring you all the new changelog for Alpha 1.3.
So one thing to note is that this will be the last build before the game reaches Beta 1.0! Now I have created an experimental branch for people to help with the beta builds.
Here are a few questions that I have pre-answered.
How do I access this experimental branch:

To access it, simply right click on the game in your library, go to properties, and click on the Betas tab. The password is: SliceOfCheeseCake

Anyways, here is the changelog for this update:
*Fixed Discord API not working in packaged builds
*Fixed AI Blocking each other
*Slightly Enhanced AI
*Fixed Chest and Pause UI breaks
*Fixed First person being broken in ships
*Began work on custom material support
*Redesigned the kill feed as well as created a slide in animation for it
*Slightly changed the UI
*Added ability to see your own shadow in first person
*Renamed ResearchLabs V2 to Facility
*Finally Merged the experimental gravity code with the main player
*Fixed an issue where when the player is in a planet's gravity, collision isn't applied to them
*Fixed UI sometimes not spawning for players (CLIENT ONLY)
*The MarkX can finally land on planets
*Added artificial gravity so when you enter a spaceship, you have it's gravity until you exit

This update was mainly focused on fixing all the bugs listed on the trello and to add what wasn't added in the last update.

Alpha 1.2 Changelog!

Hello everyone, I am back to present a new update! This update is relatively small this time around as I have recoded a lot of the old stuff I made back in september and october. I have also went and removed unused assets/code that is either outdated or not part of the game anymore. I have also began work on a new character with planet gravity fixed however, I encountered a few bugs before packaging the build so I had to quickly pull the character out from this update. Expect the new character to be in the next update! I also have a few things on the planning board to be added soon such as wormholes.
Anyways, here is the new changelog:
*Added ability for planets to rotate around their sun
*Added the terrain mesh for the earth
*Added point gravity to the player character (on the new character)
*Added the rest of the space ship mechanics such as rolling
*Begin work on redesigning the character code (not available in this version for use)
*Cleaned up the game code
*Fixed camera clipping issue with the space ships
*Added the ability to fire projectiles from the space ships
*Slightly changed the loading screen
*Added a slight shadow to the health and ammo text