1. Raygun Gadabout
  2. News

Raygun Gadabout News

Raygun Gadabout ALPHA Devlog #25

Hello Space Cadets,

Here’s a quick update for what is new in Raygun Gadabout since last time.

FY-1 Bot
Created a helpful bot that dishes out hints and tips on how to play the game. Previous hints were triggered, how you can choose to check them out or ignore them.




Planet Orbits
When you orbit a planet the camera now lowers and pulls back. This helps differentiate the view from the regular when when flying around. Less likely to get confused about not being able to fly until you leave orbit.





New Enemy & Melee Improvements
Meet Karanga. He’s a new baddie. You can’t attack him from the front but his rear is very soft and smooshy, so get behind him and blam! He also fires a projectile from his eye hole.





You may also notice the new “Back Crit” mechanic. Melee strikes to the back do extra damage!

I decided to slow down melee attacks as well to make them compliment the fast firing projectile combat. Melee feels heavy and more satisfying now in my opinion.

What Else?

Lots of fixes and changes, experimenting with the level layout ahead of MIGS+MEGA in November. The demo is getting close to being complete and then I’ll be switching to bugs and art additions.

There’s a private ALPHA going on at the Raygun Gadabout Discord. PM me (Quantum Duck) if you are interested.

Raygun Gadabout ALPHA Devlog #24

Hey fellow Space Cadets,

Here’s an update on what’s new since last month.


Loot Artwork

The loot pickup system is in place and I wanted to have some artwork for the drops. These are still a work in progress.



Loot you pickup can be used to upgrade your Badges. Badges give you passive bonuses like having more damage output or making your shield last longer. You can combine certain loot to upgrade your badges to be more effective. Last month we had an early look at the Loot Menu.


Game Events

Because some things can be done out of order or entirely skipped I have added a Game Events system that checks the state of game progression before loading up a cutscene or even which elements of an area should be spawned.




Improvements to Dodge Roll

Made some changes to how the dodge roll in tunnels works. It now triggers more consistently and feels a lot better. I’m hoping to add some really fun stuff with this mechanic, stay tuned!




Optimization

Optimization? Exciting!

Enemies are now loaded via a trigger system, now they won’t be way off somewhere wasting CPU cycles for nothing, it’s also easier to control how the player’s initial interaction will be, making sure they are facing the right way for example.

Also particle effects will be disabled when out of view, this makes a pretty big difference in performance as particles can be pretty taxing, especially when there’s a lot of them.


MIGS+MEGA




I’m getting the game ready for my first game expo in November, so there’s been a larger focus of bug fixing and some polish. I’m pretty excited, hoping to get a ton of feedback from players.


Discord




Come check out the Raygun Gadabout Discord. Chat about this game, other games. Or whatever, or just come say hello!

That’s all for this episode, stay tuned next month.

Raygun Gadabout ALPHA Devlog #23



Hello Space Cadets,

A new trailer and a revamp came to the Steam Store page this month.

A new month also means another devlog. You can check that out and what else is new by following the link below.

NEW DEV LOG POST.


Raygun Gadabout ALPHA Devlog #22



Hey there space cadets!

This Month's Updates

Check out the latest blog post detailing some of the progress in Raygun Gadabout since last month.

We have new planets and some updated mechanics, and check out some weirdo alien NPCs.

LINK!

Join the Official Discord
As always feel free to come by and say hello on the Raygun Gadabout Discord.

Have a nice day!

Raygun Gadabout ALPHA Devlog #21





Hey there Space Cadets,

New Monthly Devlog is up!

Wanna know what's new with the game? Check out the devlog

Join the Discord

And a reminder to come check out all the exciting updates and be part of an upcoming ALPHA TEST on the Raygun Gadabout Discord!!