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Raygun Gadabout News

Patch v1.1.6

[h2]Patch Notes[/h2][p][/p][p]Here's a list of fixes and updates, the list is not exhaustive.[/p][p][/p][h3]🪲Bug Fixes[/h3]
  • [p]Fixed a UI bug causing overlapping of Korchap’s ship and debris field.[/p]
  • [p]Fixed logic error when checking if Korchap’s ship has been destroyed.[/p]
  • [p]Fixed Potamo not flashing when taking damage.[/p]
  • [p]Fixed issue where leaving Makaru room without grabbing ability caused it to not reappear.[/p]
  • [p]Fixed some text scaling in menus for Steam Deck verification.[/p]
  • [p]Fixed size of text in mission window.[/p]
  • [p]Fixed size of text in Orbit dialogue window.[/p]
  • [p]Fixed glyphs broken in credits screen.[/p]
  • [p]Fixed AirDodge arrows pointing in the wrong direction.[/p][p][/p]
[h3]🎮Gameplay Adjustments[/h3]
  • [p]Removed contact damage from Melish.[/p]
  • [p]Removed knockback from Korchap.[/p]
  • [p]Removed knockback from Gorbol and the Potamos.[/p][p][/p]
[h3]💾Save Compatibility[/h3]
  • [p]Fixed missing Overdrive abilities in older save files from Update 1.[/p][p][/p]
[h3]🛠️Level Design[/h3]
  • [p]Level design fixes on Kohlos.[/p]
[p][/p][p][/p][p]Marcel -dev[/p][h3][/h3]

Update 1 is out now!

[p]Hey Space Cadets,[/p][p][/p][p]Here's a first big update to the game. Thanks to everyone for give feedback and sending in those bug reports. I couldn't do it without you.[/p][p]
Here's an overview of the changes in Update 1. There's a more detailed list of fixes and changes below.[/p][p][/p][h3]A lot of you wanted native control rebinding. Here it is. [/h3][p][/p][h3]
Added new expressions for Quinn during cutscenes.[/h3][p][/p][p][/p][h3]Also did a balance pass. Made changes to how difficulty works. Higher difficulty also increases projectile speeds now.[/h3][p][/p][p][/p][p][/p][p]The full patch notes below. [/p][p][/p]
v1.1.0 (UPDATE 1)
[p][/p][p][/p][h2]🎮CONTROLS [/h2]
  • [p]Added a new Controls menu, there's now a native gamepad remap system.,[/p]
  • [p]Made some changes to Quinn's jump (gravity adjustments). She has a lot more weight now. Feels snappier.,[/p]
  • [p]Changes to wall jump physics to coincide with new gravity settings.[/p]
[p][/p][h2] 📺OPTIONS [/h2]
  • [p]On startup, screen resolution now gets automatically set based on your screen. (This is so I can get Steam Deck verified.. Last thing missing to get the official ✅. yay!)[/p]
[p][/p][h2] 🪲BUGS [/h2]
  • [p]Potential fix for Quinn shooting wildly after she dies.,[/p]
  • [p](v1.0.14) Fixed music not changing back to Outer Space theme after the destruction of the SS Malevolence.[/p][p](v1.0.14) Fixed some text errors.[/p]
  • [p]Fixed a bug where the saved settings shown in the Options menu were incorrect.[/p]
  • [p]Fixed Screenshake settings not being saved after reloading.[/p]
  • [p]Fixed an Options Menu bug that was causing the difficulty text to not correspond to the actual difficulty.[/p]
[p][/p][h2]⚖️BALANCE [/h2][h3]
Overall bosses have been retuned, HP lowered but damage output increased, should make for shorter more intense battles. [/h3]
  • [p]SS Malevolence HP lowered.,[/p]
  • [p]Xamoid and Mother Wokel HP lowered.[/p]
  • [p]Re-did the difficulty levels. On top of increasing the damage you take, the projectiles now move faster at higher difficulty levels. (I am finding the higher levels a lot of fun! ),[/p]
[p][/p][p][/p][h2] 🔫GAMEPLAY [/h2]
  • [p]Added in two new Overcharge abilities, Quantum Dash & Fusion Charge,[/p]
  • [p]Added some new story hints to help player's if they get lost.[/p]
  • [p]Set a new max speed for projectiles so it doesn't go so fast in higher difficulties that it ignores colliders.,[/p]
  • [p]Pits in the game now take into account which direction you entered a room. Previously it just checked which side of the pit you were closest to when you fell in, and it might make you skip over the pit.,[/p]
  • [p]Vertical force of the Down-Slash on the sword is increased.[/p][h2][/h2]
[h2]🐇PERFORMANCE [/h2]
  • [p]Fixed some performance issues in Space.[/p][h2][/h2]
[h2] 🎨ART & ANIMATION [/h2]
  • [p]Visual improvements to the Overcharge abilities,[/p]
  • [p]Added in new artwork for Quinn during cutscenes, different expressions to better fit her dialogue.,[/p]
  • [p]Add some hurt animations to some of the enemies. (More coming!),[/p]
[h2] 🔊AUDIO [/h2]
  • [p]Added some new sound effects to enemies.,[/p]
  • [p]Added some new sound effects to Overdrive abilities.[/p]

🚀 Incoming Transmission: Raygun Gadabout Updates Are on the Way!

[p]Hey Raygunners![/p][p]I've been monitoring the cosmic chatter and decoding your feedback from across the galaxy—thank you again for playing, supporting the game, and sharing your thoughts. It's been so great to finally have the game out there for people to enjoy!

[/p][h3]🛠️ Update 1 (Coming Soon-ish)[/h3][p]This first patch is all about making your interstellar adventure smoother:[/p]
  • [p]Native Input Customization: Finally, you’ll be able to remap controls to your heart’s content. [/p]
  • [p]Balance Tweaks & Gameplay: Tweaking gameplay balance, looking into making the galaxy smoother to explore.[/p]
  • [p]Bug Fixes: I'll continue to squash bugs as they are identified. Thanks to everyone who's sent along those bug reports and feedback. You're the best!

    [/p]
[h3]🌌 Update 2 (Before Year's End)[/h3][p]Once you’ve saved (or doomed?) the galaxy, what’s next? Glad you asked.[/p]
  • [p]New Post-Game Content: More story, more secrets, and maybe a few surprises. Lots of content that didn't make it to the initial release will be coming down the space pike.[/p]
  • [p]Fresh Art & Audio: Expect new visuals and soundscapes to deepen the immersion.[/p]
  • [p]And More!: We're keeping a few things under wraps for now, but trust me—there's cool stuff ahead.

    [/p]
[h3]🌍 Looking Ahead: Localization & Console Ports[/h3][p]I've received lots of requests for localization; I want to make Raygun Gadabout more accessible to everyone. Localization is on the radar, and I'm exploring console ports too! These are longer-term goals, but they’re officially on the roadmap.

Let me know if you are interested in having your language be part of this update.

[/p][h3]💬 Got Feedback?[/h3][p]I'm always listening! Drop your thoughts in the Steam forums or on Discord. Your input helps tons![/p][p]Thanks for playing, sharing, and being part of this wild ride. Stay tuned, stay sharp, and keep your raygun charged.
[/p][p]
See you among the stars,
[/p][p]Marcel -dev[/p]

Hotfix v1.0.13

v1.0.13
[p][/p][h3]🛠️BUG FIXES [/h3]
  • [p]Fixed an issue that could cause a battle on Neo Lakka to not start correctly if the player died and retried the battle during the same session[/p]
  • [p]Fixed a couple of grammar and text errors[/p]
[p][/p][p]Marcel -dev[/p][p][/p][p]
[/p]

Hotfix v1.0.12

v1.0.12
[p][/p][h2]🛠️BUG FIXES [/h2]
  • [p]Fixed an issue causing a 'Wave Battle' to not start[/p]
  • [p]Fixed an empty chest in the Galactabatory,[/p]
  • [p]Fixed an issue that could prevent the Korchap Meeting cutscene from firing[/p]