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Changelog for v0.240.2

[h2]🛰️ Occupy Mars – Incoming Transmission[/h2][p][/p][p]Hello Martians! 🌕[/p][p][/p][p]Our next update is just around the corner — and it’s a big one! We’ve been working hard to refine both the single-player and co-op modes since the first co-op beta release, addressing your feedback, boosting performance, and expanding gameplay features.[/p][p]Below you’ll find the changelog — the full list of fixes and improvements going live with this update. [/p][p]Get your habitats ready, check your oxygen levels and prepare for a smoother, more stable experience!🚀[/p][p][/p][hr][/hr][p][/p][h3]🚀 Single / Coop Features[/h3]
  • [p]Rework of driving model for ATV and Motocross.[/p]
  • [p]Added Bigger Inventory I and II technologies that allow players to print boxes for rocks and building materials. Boxes expand Player’s inventory.[/p]
  • [p]Changed Blueprint unlocking rules to allow the player to choose one from three blueprints.[/p]
  • [p]Jetpack no longer prints with fuel (methane and oxygen) inside the bottles.[/p]
  • [p]Improved general responsiveness of in-game interactions.[/p]
  • [p]Implemented Heavy Suit Hydraulics feature: faster movement and reduced damage from falling.[/p]
  • [p]Improved visual quality of weather effects.[/p]
  • [p]Reworked building damage calculation from meteorites - first meteor hit always leave building at least 1 HP so player has time to react and repair the structure.[/p]
  • [p]Added safer electrical unplugging method for vehicles.[/p]
  • [p]Improved vehicle suspension system.[/p]
  • [p]Added front indicator to inventory box ghost.[/p]
  • [p]Added Rover tracks when player drives in 3rd person view[/p]
  • [p]Added numerical percentage tipper load indicator in the lower left corner of the crane screen in Rover.[/p]
  • [p]Added new particles to the Air Compressor.[/p]
  • [p]Added dirty variants for Outpost decorations to enhance realism.[/p]
  • [p]Added dust accumulation on loot found in Outposts.[/p]
  • [p]Blocked building devices on pickups in interior structures.[/p]
  • [p]Made the Small Board inventory icon smaller.[/p]
[p][/p][hr][/hr][p][/p][h3]🤝 Co-op Features (including the ones from the beta version)[/h3][p][/p]
  • [p]Added multiplayer online Co-op game mode[/p]
  • [p]Added cross-platform play service integration between Steam, Epic Games and GOG.[/p]
  • [p]Added the feature to load and create CO-OP games from the Main Menu Load Panel.[/p]
  • [p]Implemented in-game Chat functionality.[/p]
  • [p]Implemented the possibility to create Private Lobbies that are not visible in the search list.[/p]
  • [p]Implemented reconnecting system that prevents players from loosing the game session in many cases[/p]
  • [p]Implemented player inventory synchronization for improved stability.[/p]
  • [p]Added new ID system to ensure consistent player handling in co-op sessions.[/p]
  • [p]Introduced Playfab Party integration for a more reliable multiplayer backend.[/p]
  • [p]Added autosaving feature in case of disconnection and loosing the game session[/p]
  • [p]Reworked entire Power, Water, Oxygen, and Methane system to decrease the risk of values desynchronization between players.[/p]
  • [p]Enabled connection status messages for players joining co-op sessions.[/p]
  • [p]Added synchronization for oxygen usage from buildings, backpacks, and life support systems.[/p]
  • [p]Enabled synchronization of bottle filling from control panels.[/p]
  • [p]Integrated synchronization systems for the heavy suit.[/p]
  • [p]Implemented co-op support for centrifuge mechanics.[/p]
  • [p]Implemented  loot spawning system for Outposts.[/p]
  • [p]Added synchronization for cable animations.[/p]
  • [p]Introduced co-op version of the technology tree.[/p]
  • [p]Added the functionality to indicate which player currently uses or last used a specific vehicle.[/p]
  • [p]Added different colour for building’s ghosts placed by different players[/p]
  • [p]Added a Discord button/link to the search screen.[/p]
  • [p]Highlighted the 'Load Game' button on the starting lobby screen.[/p]
  • [p]Added the possibility for players to drop their inventory in a box upon leaving the game (as an option to choose while creating lobby).[/p]
  • [p]Added the option to vote on technology selection using keyboard shortcuts.[/p]
  • [p]Enabled automatic decoration unlocks at co-op game start.[/p]
  • [p]Developed an enhanced authority management system for co-op sessions.[/p]
  • [p]Added essential co-op information panel/pop-up for players.[/p]
  • [p]Implemented new, more friendly UI for co-op and other game modes in the main menu.[/p]
  • [p]Implemented handling for various network disconnection scenarios.[/p]
  • [p]Added partial synchronization of avatars for non-friend players.[/p]
[p][/p][hr][/hr][p][/p][h3]đź§° Single / General Fixes[/h3][p][/p]
  • [p]Solved multiple issues of blocking interactions with objects.[/p]
  • [p]Fixed multiple cases of issue preventing the game from being saved.[/p]
  • [p]Fixed several cases of game crashes.[/p]
  • [p]Fixed multiple problems related to sleeping, including players getting stuck in a sleep loop or stuck on the "Saving..." screen.[/p]
  • [p]Solved the problem with the player being blocked after setting the sleep timer.[/p]
  • [p]Fixed several crashes cases that occurred during game launch.[/p]
  • [p]Switched off tesselation on RTX 30XX series cards to prevent framerate drops (player can switch it on manually).[/p]
  • [p]Fixed miner allowing to unload resources into a container that was already full.[/p]
  • [p]Fixed problem with pin’s colours disappearing on the map.[/p]
  • [p]Fixed issue where dust devils could affect the player even when inside a warehouse.[/p]
  • [p]Fixed several Workbench issues.[/p]
  • [p]Fixed issue where the game would freeze on the graphics preferences window.[/p]
  • [p]Fixed several issues with items disappearing from ATV crates after saving and restarting.[/p]
[p][/p]
  • [p]Optimized LODs and fixed missing materials in cracks.[/p]
  • [p]Fixed issue with clothing items duplicating unexpectedly.[/p]
  • [p]Fixed issue with double rock spawning caused by terrain generation system.[/p]
  • [p]Fixed weather effects being visible while the player was inside.[/p]
  • [p]Fixed issue with night vision not turning off properly.[/p]
  • [p]Fixed missing home button on the tablet interface.[/p]
  • [p]Fixed incorrect estimation of sleep duration.[/p]
  • [p]Fixed edge case where player had access to night vision despite not unlocking it.[/p]
  • [p]Fixed missing rock drilling particles from other players.[/p]
  • [p]Fixed issue where some rocks lacked physics.[/p]
  • [p]Removed small levitating object from the environment.[/p]
  • [p]Partially fixed issue with duplicated broken ATV / Quad.[/p]
  • [p]Fixed issue with Big Crusher exploding when player drives Rover into it.[/p]
  • [p]Fixed problem with broken Main Menu UI after exiting coop lobby using ESC.[/p]
  • [p]Fixed problem with missing unload information on the Crusher.[/p]
  • [p]Fixed issue with player falling under the map in introbase.[/p]
  • [p]Fixed problem with unloading the uranium from the Mars Truck on the Big Crusher.[/p]
  • [p]Fixed issue where a lightning strike during a storm could kill the player inside the base including Greenhouse.[/p]
  • [p]Fixed issue with the player being able to destroy the hangar by resetting the rover.[/p]
  • [p]Fixed bug with campaign quests if the player picked up the Waste Tank using Control + Right Mouse Button.[/p]
  • [p]Improved speed of loading the save list in Single Player mode when the number of saves is high.[/p]
  • [p]Fixed Undetectable semi-truck (tipper) rover issue.[/p]
[p][/p]
  • [p]Fixed incorrect slot numbering for workshop structures.[/p]
  • [p]Fixed missing black backpack in player customization.[/p]
  • [p]Improved visibility of PCB parts on zoom screen.[/p]
  • [p]Solved problem with player being unable to build antennas on the grid.[/p]
  • [p]Fixed issue where light from a closed hangar was visible outside.[/p]
  • [p]Fixed problem with wrong building slot indicator.[/p]
  • [p]Fixed issue with the player who can interact with the fuses even though the hatch is closed.[/p]
  • [p]Fixed compass showing wrong direction on the HUD.[/p]
  • [p]Fixed minor typos in the Knowledge Base (English version) and several other places in multiple languages.[/p]
  • [p]Fixed minor bugs related to the inability to interact with or reach elements of damaged Outposts.[/p]
  • [p]Fixed problem with players being unable to leave the bathroom in the abandoned base.[/p]
  • [p]Fixed issue with Light in building without electricity (after load).[/p]
  • [p]Fixed issue where a box levitates after grinding the platform under it.[/p]
  • [p]Fixed issue where the collar of the old airlock hangs in the air after destroying an airlock.[/p]
  • [p]Fixed the issue with notification spam if player is hit by a meteorite when sleeping.[/p]
[p][/p][hr][/hr][p][/p][h3]🧑‍🚀 Co-op Fixes[/h3]
  • [p]Fixed issue with Inventory in Starting Capsule which does not synchronize between players.[/p]
  • [p]Solved the issue where a circuit board being repaired on the workbench would disappear.[/p]
  • [p]Fixed multiple cases of desynchronization between players when joining the game.[/p]
  • [p]Solved the problem with bottle filling (Water/Oxygen) not working.[/p]
  • [p]Solved the problem with ATV crates not working.[/p]
  • [p]Solved the problem with packet transmission between players (data downloading issue).[/p]
  • [p]Solved rare case where player was stuck in a loop after attempting to sleep while jumping.[/p]
  • [p]Fixed multiple cases of black screen and prefab errors (including freezing) when starting a session or joining a server.[/p]
  • [p]Solved numerous cases of players being thrown to the skybox after attempting to join or start a game.[/p]
  • [p]Solved numerous problems resulting in "index out of range" errors.[/p]
  • [p]Solved several connection issues where player could not connect or immediately after being disconnected from the host/server.[/p]
  • [p]Solved the issue where player was stuck in the sleeping animation loop after both players went to sleep.[/p]
  • [p]Solved crash issues when player left the game lobby during session setup.[/p]
  • [p]Solved the problem with players getting stuck in workbenches.[/p]
  • [p]Fixed bug with players forced to look at specific direction.[/p]
  • [p]Solved the problem where EXP gain was duplicated depending on the number of players.[/p]
[p][/p][hr][/hr][p][/p][h3]🪲 Known Bugs[/h3]
  • [p]Specific and rare case of broken oxygen growth indicator if player who joins the game is in different place than the host or players exchange their saves manually (as stated below, save and restart helps)[/p]
  • [p]Rare cases of blocking the interaction with seed machine or Food Processing Unit when player has full animation on in Options and clicks in rapid manner (as stated below, save and restart helps)[/p]
  • [p]Rare cases of reappearing broken ATV in both coop and single games[/p]
  • [p]Problems with missing patches on the shoulder[/p]
  • [p]ATV may stuck in the air if player is disconnected when the vehicle jumps[/p]
  • [p]Several cases of “no translation found” bug in popups (but tutorials are still available in ESC menu)[/p]
[p]Those should be fixed in the next hotfixes. The solution for co-op bugs is to save your progress and restart the game, in some cases the whole team should restart the game. [/p][p]In case the problem is not listed here, please report it via in-game F4 reporter (leaving contact so we can reach you in case of need) or send save and log, with the description of the problem to: [email protected][/p][p][/p][hr][/hr][p][/p][p]Stay tuned for the next devlog and the update release.[/p][p]As always, thank you for your incredible feedback, reports, and support! ❤️[/p][p]See you on Mars![/p][p]Occupy Mars Team[/p][p]Transmission end. 📡[/p]