Update: Patch 1.0.14
Public Testing Update: Patch 1.0.14 is now available! 🚀
[p][/p][p]Hello Martians![/p][p]We’re back with another update! Patch 1.0.14 has just landed on the Public Testing Branch (public_testing in Steam’s properties of the game, Beta Tab). We’ve been pushing hard to get this one ready, and although it took a bit more time than usual, there it is.[/p][p][/p][h2]🚀 Quick Look Ahead[/h2][p]Before we dive into the details, here’s a snapshot of what’s coming: we are continuing our daily work on bug fixes while simultaneously developing the bigger 1.1 Update, which will focus heavily on the Campaign mode.[/p][p][/p][hr][/hr][p][/p][h2]🛠️ Changelog 1.0.14[/h2]- [p]Fixed a bug preventing the repair of circuit boards on the Workbench.[/p]
- [p]Fixed the issue with locked Heavy Suit and Kilopower blueprints (it’s temporary solution until the Campaign Update is released)[/p]
- [p]Fixed an issue where quests wouldn't complete if a requirement was met before the quest was active.[/p]
- [p]Resolved an issue with loading the Motorcross bike onto the Truck's trunk.[/p]
- [p]Resolved a bug that caused players to get stuck inside the Heavy Rover’s interior.[/p]
- [p]Addressed several desynchronization issues regarding rocks and the Crusher in Co-op mode.[/p]
- [p]Fixed a bug where some indoor devices were missing from the Fuse Box, making it impossible to turn them off.[/p]
- [p]Partially fixed an issue where Supply Drops would occasionally fail to fall.[/p]
- [p]Fixed a glitch in the Tutorial Panel.[/p]
- [p]Resolved several issues causing items to disappear from the player’s container.[/p]
- [p]Fixed a bug where the scaffolding "ghost" (blueprint) could not be placed on the Launchpad in Co-op.[/p]
- [p]Resolved issues with teleporting and missing cutscenes in the Intro Base.[/p]
- [p]Fixed a bug where the Elevator required multiple clicks to start moving.[/p]
- [p]Resolved an issue where the Corridor Elevator would stop working after saving and loading the game.[/p]
- [p]Fixed a bug where the Rover’s Arm would suddenly stop functioning.[/p]
- [p]Resolved issues with the Rover Arm’s welding tool and its interaction with the Rover's container.[/p]
- [p]Fixed several general issues related to loading save files.[/p]
- [p]Improved Co-op stability by fixing another set of player synchronization issues.[/p]
- [p]Resolved an issue with the cursor getting stuck, which prevented players from clicking on UI elements.[/p]
- [p]Fixed a bug causing textures to disappear from the Spotty in several situations.[/p]
- [p]Resolved an issue where the Heavy Rover was unable to move after resetting.[/p]
- [p]Fixed a compatibility bug where PlayStation controllers stopped working after the last update at all. (known bug: gamepad can't be used in lobby)[/p]
- [p]Resolved an issue where players could start a reaction in the Chemlab without having enough storage space for the output products.[/p]
- [p]Fixed a blocker in the Intro Base where players could exit the ITS rocket before completing all necessary quests inside.[/p]
- [p]Fixed incorrect descriptions for Chemistry Pendrives.[/p]
- [p]Resolved an issue where the Feedback Reporter didn’t confirm to the player that a bug report had been sent.[/p]
- [p]Fixed some issues with the rock grabbing and the incorrect color of the pointer.[/p]
- [p]Resolved audio glitches related to the Miners.[/p]
- [p]Fixed a bug where Uranium Rods would disappear in Centrifuges after saving and loading the game.[/p]
- [p]Resolved some issues with "infinite sleep" loops occurring in Co-op mode.[/p]
- [p]Ongoing Hotfixes: We are continuously monitoring your reports and releasing patches to improve the overall stability of the game.[/p]
- [p]Campaign Update 1.1.0: This will be a significant milestone focused primarily on Campaign fixes. Our goal is to resolve remaining quest-related issues while doing our absolute best to maintain compatibility with your existing save files.[/p]
- [p]Follow us on Social Media to stay up to date with all our projects and plans.[/p]
- [p]Join our Discord to chat directly with the developers and other colonists.[/p]
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