Devlog #52: Kickstarter Progress, Beta Update and Base Builder Fest
[h2]Hello, Martians![/h2]
[h2]Kickstarter Progress[/h2]
Thanks to your overwhelming support on Kickstarter we’ve already reached 9 of our stretch goals!
This will serve as our roadmap for the development of updates after Early Access release. 🚀
[h2]Beta Update[/h2]
We've also updated the Beta to version v0.99.9.3 which contains a lot of fixes and improvements.
For now it's available on the public_testing branch on Steam. To enable it go to the game's preferences on Steam and select the BETAS tab:

[h3]Beta Update Changelog[/h3]
v0.99.5.0 -> v0.99.9.3
Bug Fixes:
Important notes
[h2]Steam Base Builder Fest[/h2]
Occupy Mars: The Game participates in Steam Base Builder Fest together with the Free Prologue version.
https://store.steampowered.com/app/1310520/Occupy_Mars_Prologue_2020/
On this occasion, we’d like to thank all of you who have been supporting us so far! This wouldn’t have been possible without your help. We’re not slowing down and we can’t wait until the day we can leave the Early Access version of the game in your hands!
If you’re not a part of our Discord community yet and you’d like to talk to other fans of the game, take a look at our Discord server!

Best Regards,
Occupy Mars Team
[h2]Kickstarter Progress[/h2]
Thanks to your overwhelming support on Kickstarter we’ve already reached 9 of our stretch goals!
This will serve as our roadmap for the development of updates after Early Access release. 🚀

[h3]Click here to go to Kickstarter page and read the full description ➡️[/h3]
[h2]Beta Update[/h2]
We've also updated the Beta to version v0.99.9.3 which contains a lot of fixes and improvements.
For now it's available on the public_testing branch on Steam. To enable it go to the game's preferences on Steam and select the BETAS tab:

[h3]Beta Update Changelog[/h3]
v0.99.5.0 -> v0.99.9.3
Bug Fixes:
- problem with saving the game if HDR option in Windows is enabled
- problem with feedback reporter (player can now send report using F4 button in a game)
- several various problems with loading saves
- problem with duplicating items while uppgrading them on the workbench
- problem with loading game if player had uppgraded tool before
- problem with broken animations of sitting
- problem with ECU uppgrade settings loss after loading save
- problem with connecting starting capsule to batteries and breaking game as a result
- problem with possibility to leave base through door in capsule adapter
- problem with rover damaging hangar while driving in
- several broken textures
- problem with scrolling in Character Creator
- several problems with sleeping in the rover
- flickering ghosts of the buildings
- problem with nbo button selected when tablet is opened
- problems with blocked interaction with the bed
- problem with planting withered animations breaking animations of the player
- problem with tablet opening breaking animation of changing a tool resulting in player stuck on the screen
- problem with picking up fully grown plants that are withered
- problem with game crashing when player pauses during tornado effect
- problem with disappearing fuses from the buildings
- problem with duplicating tools during the uppgrade
- several problems with rover catapulting player or rover being thrown in the air
- problem with game blocked when player is hit by the rover
- problem with ores not loaded completely to the tipper
- problem with game broken after CO2 scrubber is blown up
- problems with multiplying items via spamming interactions
- problem with blocked inputs(character cant move nor see in any direction) after loading game
- problems with workshop loosing access to electricity after building greenhouse
- problem with spamming messages on hud
- problem with capsule lever not working
- problem with one of rock types disappearing completely after initial drill
- problems with building panels not interactable
- problems with cables hanging in the air
- problems with drill/welder not unlocked after researching the technology
- problem with game blocked on workbench after pressing ESC
- problem with spectral detector not showing correct parameters of analyzed rock
- blocker in tutorial 2 that made impossible to finish tutorial
- game freeze in tutorial 3 after changing rover mode
- fixed movement blocker at the beginning of tutorial 4
- added water spots next to Cerberus starting point
- added possibility to fill CO2 bottles in the CO2 scrubber
- differentiated Hydroponic Shelves between greenhouse and workshop
- Fullscreen windowed mode will stay on the second monitor if player has one
- rover door can be opened partially and blocked in that position if player instantly after clicking on the door uses hotbar to pull out any tool. That can be reversed by doing the same thing
- when player puts partially crushed rock in the tipper sometimes it doesnt crumble. In that case try to grab it and put it again in different spot in tipper
- player can see "holes" in the map in places when two parts of the map are connected. Saving and reloading fixes problem
- some weather effect can affect player even if he is inside a base
- abandoned bases may disappear and appear after loading the game
- there might still be problems with rover extensions and/or skill points in tech tree
- in some PC configurations players can experience significant drop of FPS in FPP mode
- inability to skip sleeping in some rare cases
- seed machine can sometimes duplicate seed tanks
- some parts of abandoned bases don't disappear when base is scrapped
Important notes
- there are several smaller but non game breaking bugs in the tutorials, there will be different tutorials in the full Early Access build so please don't report bugs regarding those,
- there are several non critical bugs that do not break the game but may cause inconvenience for the players, both of those categories will be fixed for EA,
- if you are playing on save from previous version building connectors will need to be removed and replaced due to the fix to stop you going outside through them,
- as we introduce new tutorials and campaign mode we have to shift focus from the beta version to prepare the build for Early Access,
- this may be the last Beta build unless a hotfix for critical bugs will be needed (if they occur), but our main focus right now will be on preparing the Full EA Build.
[h2]Steam Base Builder Fest[/h2]
Occupy Mars: The Game participates in Steam Base Builder Fest together with the Free Prologue version.
https://store.steampowered.com/app/1310520/Occupy_Mars_Prologue_2020/
On this occasion, we’d like to thank all of you who have been supporting us so far! This wouldn’t have been possible without your help. We’re not slowing down and we can’t wait until the day we can leave the Early Access version of the game in your hands!
If you’re not a part of our Discord community yet and you’d like to talk to other fans of the game, take a look at our Discord server!

Best Regards,
Occupy Mars Team