New patch available
[p]Hello Seedlings, We have a new patch for you today in the Live Branch: Chinese language added along with improvements, optimisation and bug fixes. Check out the changelog at the bottom of this post for the full details. [/p][p]How to get in touch: [/p][p]We welcome any feedback that can help us improve -Β [email protected]Β or via our Discord server atΒ discord.gg/pixelcount
Thank you for reading this post and for still being on this Quillian journey with us.
All the best,
[/p][p]PixelCount
Changelog 1.2.8.14462:[/p][p]
π· Chinese beta version available[/p][p]πΆ Updates to Spanish and other languages[/p][p]πΆ Various optimisations around memory and performance[/p][p]πΆ Tax years don't roll over to your successor[/p][p]πΆ Adjusted the requirements for some skills[/p][p]πΆ Supersweet skill is now a 5% chance to gain 10 items from harvesting fruit[/p][p]πΆ Knockerworkers skill now makes ore appear above knockers heads[/p][p]πΆ Various combat skills have been balanced to do more damage[/p][p]πΆ Less xp required for sword, shovel, axe, pickaxe[/p][p]πΆ Much less xp required for bow[/p][p]πΆ Most shop specialisation perks have been improved to give better bonuses[/p][p]πΆ Proverbs on use of an item show the traits[/p][p]πΆ Various recipes have been rebalanced in terms of required items and where they are found to better match their ingredients including Strawberry Jam no longer requiring Mint[/p][p]πΆ Ginger can be found in Poppyhill Good store[/p][p]πΆ Shop worker xp to level up has been reduced[/p][p]πΆ Adjusted apoth cure prices multiplier down[/p][p]πΆ Combat xp and rep scales with depth[/p][p]πΆ Grandmaster rep gains scale slightly less at higher tiers[/p][p]πΆ Adjusted night time darkness[/p][p]πΆ Fog effect redone[/p][p]πΆ Default lantern size increased[/p][p]πΆ World map shows haven names[/p][p]πΆ Capping the number of favours/task letters based on the number of noticeboard tasks you currently have[/p][p]πΆ Various minor UI improvements[/p][p]πΆ Various minor cutscene improvements[/p][p]πΆ Footstep sounds improved to match more surfaces[/p][p]πΆ Improvements to player and animal riding movement[/p][p]β Fix for crash on level load[/p][p]β Fix for threaded crash on loading a save on the farm[/p][p]β Fix for crash returning to the Festival Green level in certain circumstances[/p][p]β Guard fix for crash riding a sheep in Mellowbrook[/p][p]β Fix cooking items being greyed out if you view apothecary stock containing that item[/p][p]β Fix for combat loadouts not loading on save games[/p][p]β Various level fixes for layering, collision and tiles[/p][p]β Removed hidden permanent traits like insomnia which could affect the player[/p][p]β Fixes for customisation with fences not placing or cancelling correctly[/p][p]β Fix for very specific movement on riding that could get through collisions (could happen on walking but even rarer chance)[/p][p]β Fix for greenhouses not deducting a brass cost on construction[/p][p]β Fix for babies sending letters and walking back to a fixed house[/p][p]β Fix for gifting towards skills not working consistently on dpad[/p][p]β Fix for recipe book tabs skipping on controller[/p][p]β Fix for overcast clouds appearing in Tir Na Nog[/p][p]β Fix for lamp post lights on the farm[/p][p]β Fix Ivy Weed name missing from a pinned task[/p][p]β Fixed being able to buy multiple of the same item from Fairweather[/p][p]β Fix for music and shop music playing at the same time[/p][p]β Fix for gamepad where character options could stack up[/p][p]β Fix for emission rendering issues on low quality settings[/p][p]β Fix for performance issue in Deep Mine if you stay too long[/p][p]β Fix for performance issue doubling up certain objects/creatures when moving between the same level[/p][p]β Fix for shadows of pets drawing above the pet in shops[/p][p]β Fix for potential threading crashes for sounds[/p][p]β Fix for family orders showing the wrong base values for xp after changes[/p][p]β Fix for good store pricing including unsellable items[/p][p]β Fix for npcs walking through door frames[/p][p]β Fix for lighting looking too bright during fog in the morning[/p][p]β Fix for rain ambient persisting into Fae realms[/p][p]β Fix for the player being visible behind portals in Shingles[/p][p]β Fix for Uncle Bill walking through a wall on returning to the level[/p][p]β Fix for player facing the wrong way after certain cutscenes[/p][p]β Fix for auto tool use to adjust the riding animal position[/p][p]β Fix for totems giving too many fae items before the realms are unlocked[/p][p]β Fix for apothecary items to show side effects icons and be grouped by ailment[/p]
Thank you for reading this post and for still being on this Quillian journey with us.
All the best,
Changelog 1.2.8.14462:[/p][p]
π· Chinese beta version available[/p][p]πΆ Updates to Spanish and other languages[/p][p]πΆ Various optimisations around memory and performance[/p][p]πΆ Tax years don't roll over to your successor[/p][p]πΆ Adjusted the requirements for some skills[/p][p]πΆ Supersweet skill is now a 5% chance to gain 10 items from harvesting fruit[/p][p]πΆ Knockerworkers skill now makes ore appear above knockers heads[/p][p]πΆ Various combat skills have been balanced to do more damage[/p][p]πΆ Less xp required for sword, shovel, axe, pickaxe[/p][p]πΆ Much less xp required for bow[/p][p]πΆ Most shop specialisation perks have been improved to give better bonuses[/p][p]πΆ Proverbs on use of an item show the traits[/p][p]πΆ Various recipes have been rebalanced in terms of required items and where they are found to better match their ingredients including Strawberry Jam no longer requiring Mint[/p][p]πΆ Ginger can be found in Poppyhill Good store[/p][p]πΆ Shop worker xp to level up has been reduced[/p][p]πΆ Adjusted apoth cure prices multiplier down[/p][p]πΆ Combat xp and rep scales with depth[/p][p]πΆ Grandmaster rep gains scale slightly less at higher tiers[/p][p]πΆ Adjusted night time darkness[/p][p]πΆ Fog effect redone[/p][p]πΆ Default lantern size increased[/p][p]πΆ World map shows haven names[/p][p]πΆ Capping the number of favours/task letters based on the number of noticeboard tasks you currently have[/p][p]πΆ Various minor UI improvements[/p][p]πΆ Various minor cutscene improvements[/p][p]πΆ Footstep sounds improved to match more surfaces[/p][p]πΆ Improvements to player and animal riding movement[/p][p]β Fix for crash on level load[/p][p]β Fix for threaded crash on loading a save on the farm[/p][p]β Fix for crash returning to the Festival Green level in certain circumstances[/p][p]β Guard fix for crash riding a sheep in Mellowbrook[/p][p]β Fix cooking items being greyed out if you view apothecary stock containing that item[/p][p]β Fix for combat loadouts not loading on save games[/p][p]β Various level fixes for layering, collision and tiles[/p][p]β Removed hidden permanent traits like insomnia which could affect the player[/p][p]β Fixes for customisation with fences not placing or cancelling correctly[/p][p]β Fix for very specific movement on riding that could get through collisions (could happen on walking but even rarer chance)[/p][p]β Fix for greenhouses not deducting a brass cost on construction[/p][p]β Fix for babies sending letters and walking back to a fixed house[/p][p]β Fix for gifting towards skills not working consistently on dpad[/p][p]β Fix for recipe book tabs skipping on controller[/p][p]β Fix for overcast clouds appearing in Tir Na Nog[/p][p]β Fix for lamp post lights on the farm[/p][p]β Fix Ivy Weed name missing from a pinned task[/p][p]β Fixed being able to buy multiple of the same item from Fairweather[/p][p]β Fix for music and shop music playing at the same time[/p][p]β Fix for gamepad where character options could stack up[/p][p]β Fix for emission rendering issues on low quality settings[/p][p]β Fix for performance issue in Deep Mine if you stay too long[/p][p]β Fix for performance issue doubling up certain objects/creatures when moving between the same level[/p][p]β Fix for shadows of pets drawing above the pet in shops[/p][p]β Fix for potential threading crashes for sounds[/p][p]β Fix for family orders showing the wrong base values for xp after changes[/p][p]β Fix for good store pricing including unsellable items[/p][p]β Fix for npcs walking through door frames[/p][p]β Fix for lighting looking too bright during fog in the morning[/p][p]β Fix for rain ambient persisting into Fae realms[/p][p]β Fix for the player being visible behind portals in Shingles[/p][p]β Fix for Uncle Bill walking through a wall on returning to the level[/p][p]β Fix for player facing the wrong way after certain cutscenes[/p][p]β Fix for auto tool use to adjust the riding animal position[/p][p]β Fix for totems giving too many fae items before the realms are unlocked[/p][p]β Fix for apothecary items to show side effects icons and be grouped by ailment[/p]