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The Wheel of Delight, and other news

Welcome Seedlings to another weekly update from our Gnomish scribes in the castle.

This week the team is beavering away on work for our own internal dev build on Friday, with a promise that ALL the UI will finally be in!

It has been a mammoth task (not actually done by a mammoth), but the effort was certainly worth it.
Along with the last remnants of that, we are also doing some changes to how the diagnosis side of the apothecary works to make it slicker and faster, and making it much clearer for players to select recipes and use the correct stations for their concoctions.

What else?

Well, our amazing Key Art is having its last tweaks for our big reveal.

Code are working on getting the traits fully in and functioning, as well as the remaining skills.

Everyone is cheerily piling away at making the game as good as it can be.

So, what can we show you this week as we have a little nosey in the development drawer?


The Wheel of Delight

Want to make babies in the game?

Well, we already know that the Stork delivers them…but how are they made?

Enter, the Wheel of Delight.

By gifting a corndoll to your loved one, you can engage in a delightful little bit of fun that may lead to an increase in happiness or an increase in family size!

You can help change the size of segments by boosting your Virility stat. I hear Lovers Truffles are a good thing to find with the help of your pet pig.

Please don’t take our word for it; have a peek at our little video showing this wonderfully tactile carousel in action!


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Until next week, friends.

Love,

PixelCount