Kynseed QnA #3
Hello Seedlings!
Our third QnA is here, rising like a big spongey cake in the Castle kilns.
But what topping shall it have? Let's look at the questions and see!
~~~~~~
Q: Will content after 1.0 be free or paid DLC?
A: There are three big content drops, post 1.0, in the development schedule right now which will all be free.
Q: Are they any sales planned for the game before release?
A: None are planned, but we will update you if that changes.
Q: Will the experimental Steam Deck branch be final by 1.0?
A: We hope so! It should be ready, Castle gremlins permitting.
Q: Does the game have a consistent main story? How long will it take?
A: It's actually pretty hard to put a timer on it right now, as we haven't balanced the game fully. There is a main story thread to follow, with objectives to meet to unlock more of it. There are also side stories and what we call 'NPC Stories' to complete too, to keep you busy!
Q: How do different metals affect tools and weapons?
A: Each material can affect loot tables; for example, an iron shovel can sometimes find things more readily than a copper shovel, but the copper shovel can find some things easier than iron. Monsters have weaknesses against certain sword types too, so think of this when prepping for the different combat zones.
Q: Will ultra-wide monitors be supported at 1.0?
A: It is highly unlikely that we have support for 1.0, but we do have someone in the company, who is insisting we do it. He has a widescreen, naturally.
Q: Where is the best place to share suggestions?
A: On our Discord or on our Steam General Discussion.
Q: When will the roadmap be updated?
A: We will tweak the current one soon, but the next big update to the roadmap will be when we announce the street date.
~~~~~~

That's a wrap!
Keep sending us your questions and we'll be back again next week.

~~~~~~
P.s. You can also join us on Discord!

Our third QnA is here, rising like a big spongey cake in the Castle kilns.
But what topping shall it have? Let's look at the questions and see!
~~~~~~
Q: Will content after 1.0 be free or paid DLC?
A: There are three big content drops, post 1.0, in the development schedule right now which will all be free.
Q: Are they any sales planned for the game before release?
A: None are planned, but we will update you if that changes.
Q: Will the experimental Steam Deck branch be final by 1.0?
A: We hope so! It should be ready, Castle gremlins permitting.
Q: Does the game have a consistent main story? How long will it take?
A: It's actually pretty hard to put a timer on it right now, as we haven't balanced the game fully. There is a main story thread to follow, with objectives to meet to unlock more of it. There are also side stories and what we call 'NPC Stories' to complete too, to keep you busy!
Q: How do different metals affect tools and weapons?
A: Each material can affect loot tables; for example, an iron shovel can sometimes find things more readily than a copper shovel, but the copper shovel can find some things easier than iron. Monsters have weaknesses against certain sword types too, so think of this when prepping for the different combat zones.
Q: Will ultra-wide monitors be supported at 1.0?
A: It is highly unlikely that we have support for 1.0, but we do have someone in the company, who is insisting we do it. He has a widescreen, naturally.
Q: Where is the best place to share suggestions?
A: On our Discord or on our Steam General Discussion.
Q: When will the roadmap be updated?
A: We will tweak the current one soon, but the next big update to the roadmap will be when we announce the street date.
~~~~~~

That's a wrap!
Keep sending us your questions and we'll be back again next week.

~~~~~~
P.s. You can also join us on Discord!
