Kynseed News
Welcome to another parchment of Quillian news, delivered by the news Chaffinches, as the Ravens and Pigeons are on holiday. We have been ferociously working on the game to hammer it into its final shape.
[h3]NPC STORIES[/h3]
One feature we have always been keen on getting in is the idea of ‘NPC Stories’. What are they, you ask in whispered tones?
Each named NPC will say some flavour dialogue at each level gained on friendship, culminating in a bespoke task that you must complete before they 'love' you.
The new dialogue adds a bit of much needed depth and personality to the existing NPCs. Combined with an updated chat system and favours that are tied to their traits, the whole system really helps fill out the characters more.
You can find redemption in some NPC stories
[h3]STORY[/h3]
Speaking of story, we are putting in more of the main story that you all so eagerly want, along with the player's main objective. Just what is your motivation to do the things you need to do? What’s that mysterious noise from the deep woods? What is behind that strange door? Who let the pugs out?
You'll need to get a handle on that door
[h3]UI[/h3]
One other area of the game which we have been putting a lot of code and art effort into is the User Interface, or UI to those who know their gaming acronyms.
The new UI system is now being implemented for remaining areas, such as the family ledger, shop ledgers and chat systems.
Using your lovely new ledgers, you will be able to assign shifts, send your family gathering or give them specific orders that will raise their stats via learning...from gardening to studying books.
Things are looking a bit shifty in the ledger
[h3]COMBAT[/h3]
We have also been working on combat for Midwood, and Gary has done an absolutely magnificent job with the monsters and their varying anims.
Midwood’s creatures have a very different style to those of Simplewood, and are a bit faster and more aggressive. Get your dodging shoes on!
Our combat isn't a drag to play
[h3]WRAP-UP[/h3]
There are lots of other treats being prepared, including the creation of new hubs, a new haven, generations, shop specialisations and more. So keep an eye out (not literally) for more developer updates in the coming weeks.

A big thanks from the team for your continued patience and support.
Happy chocolate egg eating time!
[h3]NPC STORIES[/h3]
One feature we have always been keen on getting in is the idea of ‘NPC Stories’. What are they, you ask in whispered tones?
Each named NPC will say some flavour dialogue at each level gained on friendship, culminating in a bespoke task that you must complete before they 'love' you.
The new dialogue adds a bit of much needed depth and personality to the existing NPCs. Combined with an updated chat system and favours that are tied to their traits, the whole system really helps fill out the characters more.
You can find redemption in some NPC stories[h3]STORY[/h3]
Speaking of story, we are putting in more of the main story that you all so eagerly want, along with the player's main objective. Just what is your motivation to do the things you need to do? What’s that mysterious noise from the deep woods? What is behind that strange door? Who let the pugs out?
You'll need to get a handle on that door[h3]UI[/h3]
One other area of the game which we have been putting a lot of code and art effort into is the User Interface, or UI to those who know their gaming acronyms.
The new UI system is now being implemented for remaining areas, such as the family ledger, shop ledgers and chat systems.
Using your lovely new ledgers, you will be able to assign shifts, send your family gathering or give them specific orders that will raise their stats via learning...from gardening to studying books.
Things are looking a bit shifty in the ledger[h3]COMBAT[/h3]
We have also been working on combat for Midwood, and Gary has done an absolutely magnificent job with the monsters and their varying anims.
Midwood’s creatures have a very different style to those of Simplewood, and are a bit faster and more aggressive. Get your dodging shoes on!
Our combat isn't a drag to play[h3]WRAP-UP[/h3]
There are lots of other treats being prepared, including the creation of new hubs, a new haven, generations, shop specialisations and more. So keep an eye out (not literally) for more developer updates in the coming weeks.

A big thanks from the team for your continued patience and support.
Happy chocolate egg eating time!