Big Build Update Out Now!
1.1.0.11901

+ Customisation
+ Customise the look of your farm interior and exterior.
+ Spend money to unlock more plots on the farm.
+ Unlock more customisations by playing the game. These can be bought or gained from challenges and other sources around the world.
+ A certain Fairweather item might also give you a further area to customise…
+ Friends & Family Builds
+ Build additional structures for your farm that provide benefits or give shelter to your animals.
+ Repair structures like bridges to gain access to new areas or statues/stalls to make travel and commerce easier.
+ Repair houses that can be destroyed by the encroaching evil creatures of the land.
+ New Axe and choppable trees for wood collection
+ New Stone resource.
+ Totems
+ Many areas can now be infiltrated by monsters that place a totem which blocks resources and any F&F building in the area.
+ Through a mini combat room clear the rifts and totem to restore the area and gain rewards.
+ Eligible family can clear totems through gathering in that location.
+ Progress Screen
+ Track all your progress through this screen with a picture that fills in as you go.
+ Challenges gives over 400 challenges to complete throughout all aspects of the game with rewards of money/items and customisation unlocks.
+ Items screen gives a breakdown of how many you have found, total collected and the highest rating acquired.
+ Relationship screen tracks all current npcs and your relationship with them.
+ Story/Event keeps a history of parts of the game you have already discovered.
+ Shops gives a brief overview of how your shops are doing.
+ Customisation catalogue shows you all items you can unlock and what activities will unlock them.
+ Story Pacing
+ Some new tasks added with new characters and a new area and combat wood to unlock.
+ Additional cutscenes during childhood.
+ The flow of the game has been improved from start to finish to have a gentler pace unlocking as you learn the ways of the land.
+ New Noticeboard Tasks
+ Races
+ Treasure Hunts
+ Paranormal Activity
+ NPC improvements
+ A new talent system means each NPC, including your children, has their own skill which can be used to your benefit.
+ New dialogue has been added for reactions to you and relative to their level of friendship
+ Some NPCs now have cutscenes as your relationship grows with them.
+ The type of an NPC’s like/dislike can now be seen on their info to make for more targeted gifting.
+ NPCs now travel between levels and have had other AI tweaks.
+ Your previous family can visit from time to time at your farm.
+ Batch Crafting
+ After crafting 3 of a given item type you unlock the ability to craft in batches making up to 10 at once if you have the ingredients for them.
+ Proverb acquiring
+ These can be automatically given based on collecting the items at 5/10/15 of the item.
+ Proverbs found in the world are now context based to what skills/recipes and items in the level you might not have found yet.
+ For some items collecting 20 will also unlock the ability to place them through customisation.
+ Discovering Star Ratings
+ Picking up an item will now reveal one of the rating conditions in effect.
+ Review the info on the proverb tab or in the items page of the progress screen and you may be able to deduce the other ratings!
+ Instant Message System
+ Alerts the player to various events/tasks in the game.
+ Also provides shop alerts if you are running low on stock.
+ Misc
+ Kynseed Tree keeps growing.
+ Rumble added for controllers.
+ The apothecary can now craft combat items in a similar way to cures.
+ Good store ledger clearer on how transactions are making money/rep.
+ On the Character screen can select stats/traits/talents and press a key for more info on them.
+ Can choose the initial depth (difficulty level) on combat runs, the higher depths unlock as you complete a run reaching that depth.
+ Task to earn a new fae pet.
~ Friendship points has a new popup that shows where you are getting bonus points from.
~ Update pass on all the text.
~ Balance Adjustments
~ Skill requirements adjusted.
~ More renown given for completing story and extra is given for all sources in the later game.
~ Tools lower xp to level.
~ Prices on items are up to make rating modifiers more effective.
~ Brounie offerings removed as it clashed with totems and customisation.
~ Goddess offerings randomly paired each week.
~ Fish are weighted to appear more when their exact conditions occur.
~ Combat runs are slightly shorter and puzzle rooms are not guaranteed.
~ Noticeboard task rewards are a bit more generous.
~ Extra perk points at the higher levels of shops after all the shopper types are unlocked.
Fixes
! Various level collision/layering issues.
! Fixed issues where certain events would not trigger.
! Fixed Issues with lost items not spawning.
! Removed holes from giant vegetables.
! Aurore Boon correctly grants double herb in all cases.
! Animal likes adjusted.
! Rating conditions adjusted for Moxy/Offals Tench.
! Pig/Sheep riding anims redone.
! Fixed issues with dates to do with date spots and items gifted.
! Fixed Good store shops not making sales if you use a campfire in the same level.
! Fixed Good store shoppers not buying items at higher star rating prices.
! Fixed Good store staff pricing new items at 1 brass (now uses a number around the base price which could be a bit lower or higher).
! Collect honey order applies rating conditions.
! Cooking orders results apply ratings based on ingredients.
! Missing chickens not moving to the next step in some cases on returning the chickens.
! Chickens around the levels given names.
! Good store perk for outdoor item appears in the right place and gives star rated items.
! 4 missing recipes located.
! “In the morning” rating condition now includes dawn.
! Turning on and off lights could leave them lit with no light.
! Bees in jars weren’t selectable in combat.
! Wearing harvest task issues where it wouldn’t complete.
! Intelligence affecting speed of children learning xp.
! Fae shoppers could get stuck in the Good store doorway.

+ Customisation
+ Customise the look of your farm interior and exterior.
+ Spend money to unlock more plots on the farm.
+ Unlock more customisations by playing the game. These can be bought or gained from challenges and other sources around the world.
+ A certain Fairweather item might also give you a further area to customise…
+ Friends & Family Builds
+ Build additional structures for your farm that provide benefits or give shelter to your animals.
+ Repair structures like bridges to gain access to new areas or statues/stalls to make travel and commerce easier.
+ Repair houses that can be destroyed by the encroaching evil creatures of the land.
+ New Axe and choppable trees for wood collection
+ New Stone resource.
+ Totems
+ Many areas can now be infiltrated by monsters that place a totem which blocks resources and any F&F building in the area.
+ Through a mini combat room clear the rifts and totem to restore the area and gain rewards.
+ Eligible family can clear totems through gathering in that location.
+ Progress Screen
+ Track all your progress through this screen with a picture that fills in as you go.
+ Challenges gives over 400 challenges to complete throughout all aspects of the game with rewards of money/items and customisation unlocks.
+ Items screen gives a breakdown of how many you have found, total collected and the highest rating acquired.
+ Relationship screen tracks all current npcs and your relationship with them.
+ Story/Event keeps a history of parts of the game you have already discovered.
+ Shops gives a brief overview of how your shops are doing.
+ Customisation catalogue shows you all items you can unlock and what activities will unlock them.
+ Story Pacing
+ Some new tasks added with new characters and a new area and combat wood to unlock.
+ Additional cutscenes during childhood.
+ The flow of the game has been improved from start to finish to have a gentler pace unlocking as you learn the ways of the land.
+ New Noticeboard Tasks
+ Races
+ Treasure Hunts
+ Paranormal Activity
+ NPC improvements
+ A new talent system means each NPC, including your children, has their own skill which can be used to your benefit.
+ New dialogue has been added for reactions to you and relative to their level of friendship
+ Some NPCs now have cutscenes as your relationship grows with them.
+ The type of an NPC’s like/dislike can now be seen on their info to make for more targeted gifting.
+ NPCs now travel between levels and have had other AI tweaks.
+ Your previous family can visit from time to time at your farm.
+ Batch Crafting
+ After crafting 3 of a given item type you unlock the ability to craft in batches making up to 10 at once if you have the ingredients for them.
+ Proverb acquiring
+ These can be automatically given based on collecting the items at 5/10/15 of the item.
+ Proverbs found in the world are now context based to what skills/recipes and items in the level you might not have found yet.
+ For some items collecting 20 will also unlock the ability to place them through customisation.
+ Discovering Star Ratings
+ Picking up an item will now reveal one of the rating conditions in effect.
+ Review the info on the proverb tab or in the items page of the progress screen and you may be able to deduce the other ratings!
+ Instant Message System
+ Alerts the player to various events/tasks in the game.
+ Also provides shop alerts if you are running low on stock.
+ Misc
+ Kynseed Tree keeps growing.
+ Rumble added for controllers.
+ The apothecary can now craft combat items in a similar way to cures.
+ Good store ledger clearer on how transactions are making money/rep.
+ On the Character screen can select stats/traits/talents and press a key for more info on them.
+ Can choose the initial depth (difficulty level) on combat runs, the higher depths unlock as you complete a run reaching that depth.
+ Task to earn a new fae pet.
~ Friendship points has a new popup that shows where you are getting bonus points from.
~ Update pass on all the text.
~ Balance Adjustments
~ Skill requirements adjusted.
~ More renown given for completing story and extra is given for all sources in the later game.
~ Tools lower xp to level.
~ Prices on items are up to make rating modifiers more effective.
~ Brounie offerings removed as it clashed with totems and customisation.
~ Goddess offerings randomly paired each week.
~ Fish are weighted to appear more when their exact conditions occur.
~ Combat runs are slightly shorter and puzzle rooms are not guaranteed.
~ Noticeboard task rewards are a bit more generous.
~ Extra perk points at the higher levels of shops after all the shopper types are unlocked.
Fixes
! Various level collision/layering issues.
! Fixed issues where certain events would not trigger.
! Fixed Issues with lost items not spawning.
! Removed holes from giant vegetables.
! Aurore Boon correctly grants double herb in all cases.
! Animal likes adjusted.
! Rating conditions adjusted for Moxy/Offals Tench.
! Pig/Sheep riding anims redone.
! Fixed issues with dates to do with date spots and items gifted.
! Fixed Good store shops not making sales if you use a campfire in the same level.
! Fixed Good store shoppers not buying items at higher star rating prices.
! Fixed Good store staff pricing new items at 1 brass (now uses a number around the base price which could be a bit lower or higher).
! Collect honey order applies rating conditions.
! Cooking orders results apply ratings based on ingredients.
! Missing chickens not moving to the next step in some cases on returning the chickens.
! Chickens around the levels given names.
! Good store perk for outdoor item appears in the right place and gives star rated items.
! 4 missing recipes located.
! “In the morning” rating condition now includes dawn.
! Turning on and off lights could leave them lit with no light.
! Bees in jars weren’t selectable in combat.
! Wearing harvest task issues where it wouldn’t complete.
! Intelligence affecting speed of children learning xp.
! Fae shoppers could get stuck in the Good store doorway.