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Kynseed News

Hotfix update 0.2.2.3913

Hello there seedlings!

This update should hopefully resolve any out of memory issues encountered along with speeding up the initial load time a fair bit and several other reported issues.

A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.

Cʜᴀɴɢᴇʟᴏɢ
🔶Reworking of texture system should now be complete. This should reduce memory and load times with the textures being substantially clipped for blank space
🔶Config settings to toggle smooth camera follow and vsync added to the options menu
🔶Some growables have had their seasons and proverbs adjusted
❌ Texture reduction should fix out of memory errors experienced
❌ Fix for dating and pet following timing issues where they could get stuck at the level entrance
❌ Fix for pixel font option not working as intended
❌ Preventative fix for potential noticeboard crash
❌ Fix for occasional riding animals getting stuck in pose
❌ Fix for some farming areas getting stuck and their layering on older saves
❌ Fix for a few navigation bits in Candlewych village
❌ Adjust portraits/monuments which should fix remaining stretched issues
❌ Fix for kiln not interacting in Candlewych cottage
❌ Fix for minigame going straight into the next round
❌ Fix for occasional issue with lemonade stand shoppers

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal!

Hotfix update 0.2.2.3833

Hello there seedlings!

Another small batch of noted issues have been fixed so here is a small update to hotfix them!

A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.

[h2]Cʜᴀɴɢᴇʟᴏɢ[/h2]
🔶Made the map key toggle the map open and close
❌Fix for issue with keybindings causing all right click actions to lock up
❌Fix for map open not always working with mouse clicking the icon


🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

Hotfix update - v0.2.2.3832

Hello there seedlings!

Another small batch of noted issues have been fixed so here is a small update to hotfix them!

A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.

[h2]Cʜᴀɴɢᴇʟᴏɢ[/h2]
❌Fix for occasional npcs getting stuck in queues
❌Fix for npc portraits in ledger being stretched
❌Fix for riding animals getting stuck in one pose
❌Fix for Tir Na Nog local map not displaying
❌Blacksmith seasonal tiles setup
❌Shop sign for apothecary is clearer about how to buy the shop
❌Ledger transactions for placebo going wrong correctly showing
❌Fix for early crashes to report more info

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

Hotfix Update - v0.2.2.3818

Hello there seedlings!

With the Apothecary release yesterday a few problems have been noted so here is a small update to hotfix them along with a few improvements!

A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.

[h2]Cʜᴀɴɢᴇʟᴏɢ[/h2]
🔶 Some minor UI polish for the Apothecary
🔶 Shop interact takes priority over ledger
❌Fix for Cowpat Farm occasional crash from out of level npc returning
❌Speculative fix to stop the ledger crashing

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

Dev Update: Singing the theme for a hospital



Greetings Seedlings!

The Apothecary Update is finally out and budding healers are getting their eager hands on their pestles, and giving things a good mash.

The update was a little bit slow to appear due to a large re-design of how parts of the apothecary worked...poor Nick was up to his eyeballs trying to make sense of our documents and discussions!
The team pulled through with a fantastic base we can build on, and with your valued feedback we can shape this very unique business into er...shape.

What is also very cool to come from this is that the UI developments, and the minigame mechanics made for the various apothecary stations, can now be utilised elsewhere, especially in regards to the cooking minigames.

Eventually you will be able to chop up your carrots, stir your stews and juice your berries like a regular Gordon Ramsbottom.

"Hey! PixelCount team! What's in the next update?" you shout, while keeping one eye on your boiling cauldron. Well we have a whole new section of intro to add, which will give a more exciting and mysterious start. The Prologue is having a fine tune, with brand new dialogue, character edits, story tweaks and tasks moved about etc.

We also want to set Nick and Mr Weekes free on the lighting and weather systems to bring our visuals and atmosphere bang up to date, to increase your immersion and make the world feel even better. Going beyond that, NPC stories to add depth, a spanky new top secret combat system, having kids and nurturing their little minds are all in our development sights.

As always we thank you for your amazing support and patience, and now in this latest update, patients.
Below is a little look at some of the treasures you can find within the game right now...


[h3]PATIENT DIAGNOSIS[/h3]
Open your Apothecary and the NPCs of the world will come in with a variety of ailments.
Listen to their problems and try to work out how best to counter those bad Traits that are afflicting them.



[h3]THE MEDICAL TOME[/h3]
Use your own knowledge or if wanting to speed things up, you can refer to a fine book that will tell you some of the recipes needed to cure various maladies.
Powders, Creams and Potions are available to view with any unlocked knowledge.



[h3]CRAFTING POWDERS[/h3]
You can mix a nice Powder by chopping and grinding your ingredients and then mashing them with the pestle. Try and find all the crunchy bits to ensure a fine powder that will soothe your patient's problems in no time.



[h3]CRAFTING CREAMS[/h3]
If it is something superficial, then perhaps a Cream will suffice?
Turn on the Bunsen burners and keep stirring to check consistency.
On the left, the extract seeps from your ingredients and emerges as concentrated drops of healing goodness.
On the right, wax to thicken. Don't make it too runny or too thick!



[h3]CREATING POTIONS[/h3]
A more magical malady plaguing your patrons?
Then you need a fine potion.
Stick your ingredients in the crusher to extract that lovely juice.
Pour into the pot and watch the reaction.
Ice forming? Turn up the heat. Bubbles? Turn down the heat.
Check the colour chart and find the correct reagent dispenser of the opposite colour to the smoke to neutralise the reaction.
Grind, pull and squirt your way to success!







[h3]MR FAIRWEATHER'S NEW STOCK[/h3]
As well as the Apothecary, there are some nice new items from our Fae friend to consider.
Below are three such items, Mirror Mirror, Waterman's Reminder, and the Vase of Forgiveness.
You can also buy Forget-Me-Yet seeds, Judith's Charming Charmer Charm and the brilliantly useful Turdis.
Just don't use the latter one if someone else hasn't flushed.



That's it for this update. For full details of the changelog check here and if you want reach us try our Discord!

We hope you enjoyed your peek inside the world of Kynseed and its ongoing quest to become a game we can be proud of and that players will cherish.

To all who have already jumped aboard, we thank you deeply and await your bugs, feedback and bribes with an excited trepidation. If that's such a thing. Feel free to join us here

Til next time, friends.

LOVE,