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Hotfix Update 1.2.9.14476

[p]Hello Seedlings!

Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.

If you are getting any issues, please send them in for us to look at (via discord or mailing [email protected]).

Here is today's changelog:

Cʜᴀɴɢᴇʟᴏɢ
❌ Fix to allow right click to remove items from the hotbar[/p][p]❌ Fix for crash on time change when family visitors showed up to shops out of the level[/p][p]❌ Fix for crash opening the ledger with the mouse in a certain position[/p][p]❌ Fix for crash/hang when multiple ui screens clash on opening at the same time

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fix
[/p]

New patch available

[p]Hello Seedlings, We have a new patch for you today in the Live Branch: Chinese language added along with improvements, optimisation and bug fixes. Check out the changelog at the bottom of this post for the full details. [/p][p]How to get in touch: [/p][p]We welcome any feedback that can help us improve - [email protected] or via our Discord server at discord.gg/pixelcount


Thank you for reading this post and for still being on this Quillian journey with us.


All the best,

[/p][p]PixelCount


Changelog 1.2.8.14462:[/p][p]
🔷 Chinese beta version available[/p][p]🔶 Updates to Spanish and other languages[/p][p]🔶 Various optimisations around memory and performance[/p][p]🔶 Tax years don't roll over to your successor[/p][p]🔶 Adjusted the requirements for some skills[/p][p]🔶 Supersweet skill is now a 5% chance to gain 10 items from harvesting fruit[/p][p]🔶 Knockerworkers skill now makes ore appear above knockers heads[/p][p]🔶 Various combat skills have been balanced to do more damage[/p][p]🔶 Less xp required for sword, shovel, axe, pickaxe[/p][p]🔶 Much less xp required for bow[/p][p]🔶 Most shop specialisation perks have been improved to give better bonuses[/p][p]🔶 Proverbs on use of an item show the traits[/p][p]🔶 Various recipes have been rebalanced in terms of required items and where they are found to better match their ingredients including Strawberry Jam no longer requiring Mint[/p][p]🔶 Ginger can be found in Poppyhill Good store[/p][p]🔶 Shop worker xp to level up has been reduced[/p][p]🔶 Adjusted apoth cure prices multiplier down[/p][p]🔶 Combat xp and rep scales with depth[/p][p]🔶 Grandmaster rep gains scale slightly less at higher tiers[/p][p]🔶 Adjusted night time darkness[/p][p]🔶 Fog effect redone[/p][p]🔶 Default lantern size increased[/p][p]🔶 World map shows haven names[/p][p]🔶 Capping the number of favours/task letters based on the number of noticeboard tasks you currently have[/p][p]🔶 Various minor UI improvements[/p][p]🔶 Various minor cutscene improvements[/p][p]🔶 Footstep sounds improved to match more surfaces[/p][p]🔶 Improvements to player and animal riding movement[/p][p]❌ Fix for crash on level load[/p][p]❌ Fix for threaded crash on loading a save on the farm[/p][p]❌ Fix for crash returning to the Festival Green level in certain circumstances[/p][p]❌ Guard fix for crash riding a sheep in Mellowbrook[/p][p]❌ Fix cooking items being greyed out if you view apothecary stock containing that item[/p][p]❌ Fix for combat loadouts not loading on save games[/p][p]❌ Various level fixes for layering, collision and tiles[/p][p]❌ Removed hidden permanent traits like insomnia which could affect the player[/p][p]❌ Fixes for customisation with fences not placing or cancelling correctly[/p][p]❌ Fix for very specific movement on riding that could get through collisions (could happen on walking but even rarer chance)[/p][p]❌ Fix for greenhouses not deducting a brass cost on construction[/p][p]❌ Fix for babies sending letters and walking back to a fixed house[/p][p]❌ Fix for gifting towards skills not working consistently on dpad[/p][p]❌ Fix for recipe book tabs skipping on controller[/p][p]❌ Fix for overcast clouds appearing in Tir Na Nog[/p][p]❌ Fix for lamp post lights on the farm[/p][p]❌ Fix Ivy Weed name missing from a pinned task[/p][p]❌ Fixed being able to buy multiple of the same item from Fairweather[/p][p]❌ Fix for music and shop music playing at the same time[/p][p]❌ Fix for gamepad where character options could stack up[/p][p]❌ Fix for emission rendering issues on low quality settings[/p][p]❌ Fix for performance issue in Deep Mine if you stay too long[/p][p]❌ Fix for performance issue doubling up certain objects/creatures when moving between the same level[/p][p]❌ Fix for shadows of pets drawing above the pet in shops[/p][p]❌ Fix for potential threading crashes for sounds[/p][p]❌ Fix for family orders showing the wrong base values for xp after changes[/p][p]❌ Fix for good store pricing including unsellable items[/p][p]❌ Fix for npcs walking through door frames[/p][p]❌ Fix for lighting looking too bright during fog in the morning[/p][p]❌ Fix for rain ambient persisting into Fae realms[/p][p]❌ Fix for the player being visible behind portals in Shingles[/p][p]❌ Fix for Uncle Bill walking through a wall on returning to the level[/p][p]❌ Fix for player facing the wrong way after certain cutscenes[/p][p]❌ Fix for auto tool use to adjust the riding animal position[/p][p]❌ Fix for totems giving too many fae items before the realms are unlocked[/p][p]❌ Fix for apothecary items to show side effects icons and be grouped by ailment[/p]

Hotfix Update 1.2.8.14462 (Experimental)

[p]Hello Seedlings, We have a patch for you today in the Experimental Branch. Check out the changelog at the bottom of this post for the full details. [/p][p][/p][p]How to get the Experimental Build installed:

In your Steam library, right-click and access properties for Kynseed.

[/p][p]Under the Betas tab, select Experimental from the dropdown.

This should now update and replace the build with this version. You can return to the normal build by choosing None for the Beta Participation options.


Things to note:

Installing this build will overwrite your current version of Kynseed. Existing saves stay in the Saves folder, whilst Experimental saves go into a new folder.

If you want to return to the previous build, switch back to the default branch on Steam, where your previous saves will be intact. You won't be able to load your Experimental saves into the default branch.


How to get in touch:

We welcome any feedback that can help us improve - [email protected] or via our Discord server at discord.gg/pixelcount


That is it for now. Thank you for reading this post and for still being on this Quillian journey with us.


All the best,

PixelCount [/p][p][/p][p]Experimental Changelog 1.2.8.14462: [/p][p][/p][p]❌ Fix for combat loadouts not loading on save games [/p][p]❌ Fix for gifting towards skills not working consistently on dpad[/p][p]❌ Fix for recipe book tabs skipping on controller[/p][p]❌ Fix for overcast clouds appearing in Tir Na Nog[/p][p]❌ Fix for Creek n Coop crash[/p][p]❌ Fix for player saves after defeating Jabberwock in Stonecrown not tracking state correctly[/p][p]❌ Fix for exorcism task ghosts in Copperpot being in non-interactable spots[/p]

Hotfix Update 1.2.8.14347 (Experimental)

[p]Hello Seedlings, We have a patch for you today in the Experimental Branch including a beta Chinese language, along with optimisations, bug fixes & improvements. Check out the changelog at the bottom of this post for the full details. [/p][p][/p][p]How to get the Experimental Build installed:

In your Steam library, right-click and access properties for Kynseed.

[/p][p]Under the Betas tab, select Experimental from the dropdown.

This should now update and replace the build with this version. You can return to the normal build by choosing None for the Beta Participation options.


Things to note:

Installing this build will overwrite your current version of Kynseed. Existing saves stay in the Saves folder, whilst Experimental saves go into a new folder.

If you want to return to the previous build, switch back to the default branch on Steam, where your previous saves will be intact. You won't be able to load your Experimental saves into the default branch.


How to get in touch:

We welcome any feedback that can help us improve - [email protected] or via our Discord server at discord.gg/pixelcount


That is it for now. Thank you for reading this post and for still being on this Quillian journey with us.


All the best,

PixelCount [/p][p][/p][p]Experimental Changelog 1.2.8.14347: [/p][p]🔷 Chinese beta version available[/p][p]🔶 Updates to Spanish and other languages[/p][p]🔶 Various optimisations around memory and performance[/p][p]🔶 Tax years don't roll over to your successor[/p][p]🔶 Adjusted night time darkness[/p][p]🔶 Fog effect redone[/p][p]🔶 Default lantern size increased[/p][p]🔶 Capping the number of favours/task letters based on the number of noticeboard tasks you currently have[/p][p]🔶 Various minor cutscene improvements[/p][p]🔶 Footstep sounds improved to match more surfaces[/p][p]🔶 Improvements to player and animal riding movement[/p][p]❌ Various level fixes for layering, collision and tiles[/p][p]❌ Removed hidden permanent traits like insomnia which could affect the player[/p][p]❌ Fixes for customisation with fences not placing or cancelling correctly[/p][p]❌ Fix for very specific movement on riding that could get through collisions (could happen on walking but even rarer chance)[/p][p]❌ Fix for greenhouses not deducting a brass cost on construction[/p][p]❌ Fix for babies sending letters and walking back to a fixed house[/p][p]❌ Fix Ivy Weed name missing from a pinned task[/p][p]❌ Fixed being able to buy multiple of the same item from Fairweather[/p][p]❌ Fix for music and shop music playing at the same time[/p][p]❌ Fix for gamepad where character options could stack up[/p][p]❌ Fix for emission rendering issues on low quality settings[/p][p]❌ Fix for performance issue in Deep Mine if you stay too long[/p][p]❌ Fix for performance issue doubling up certain objects/creatures when moving between the same level[/p][p]❌ Fix for shadows of pets drawing above the pet in shops[/p][p]❌ Fix for potential threading crashes for sounds[/p][p]❌ Fix for family orders showing the wrong base values for xp after changes[/p][p]❌ Fix for good store pricing including unsellable items[/p][p]❌ Fix for npcs walking through door frames
[/p]

Hotfix Update 1.2.7.13675

Hello Seedlings!

Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.

If you are getting any issues, please send them in for us to look at (via discord or mailing [email protected]).

Here is today's changelog:

Cʜᴀɴɢᴇʟᴏɢ
🔶 Optimisations around map tiles and rain
❌ Fix for crash viewing character info for npcs that have no level/home in the world
❌ Fix for dates ending early in certain circumstances
❌ Fix for audio issue if you got out of view of the mailbox on a certain frame of animation

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fix