1. Ancient Warfare 3
  2. News
  3. Update 1.7

Update 1.7

[h3]New content[/h3]
  • Added split pants that feature 2 colors similar to the split shirt


[h3]Scripting features[/h3]
  • Added 50+ nodes to input and modify equipment settings of custom units to create modified custom units in scripts
  • Right clicking a quick input now displays a context menu to delete it
  • Increased the size of trigger size handles
  • Increased custom event input limit from 16 to 32
  • Added Create Cuboid and Create Spherical nodes to create triggers dynamically
  • Added SetFill node to create progress bars from custom info UI elements
  • Added GetLeft/GetBackward/GetDown nodes for all GetRight/GetForward/GetUp nodes
  • Added GetBodyPartTransform to get information about the position and rotation of individual body parts in world space
  • Added EnableImpactAnimations node to disable unit impact animations
  • Added RestrictAim and RestrictWeaponSwap nodes to prevent aiming and weapon swapping


[h3]Other features and improvements[/h3]
  • Players can now be put into spawn lists of ground transport vehicles
  • Improved flame thrower damage calculations to prevent their users from receiving damage from their own flames
  • Added a warning to save the keyframe when an animation frame has been modified
  • Fixed some rendering issues with snow coverage in first person
  • Added the height slider for custom corpses
  • Added overcast weather to some biomes. Overcast applies the same lighting changes like rain, but without the rain particles
  • Added rain without sound weather option to some biomes
  • Improved rain collisions
  • Improved placement of modular stairs
  • Added a warning when moving background options into out of bounds regions
  • Added additional Weapon 5 - 8 keybinds, scripting nodes and vehicle support to allow the player to control more slots in custom vehicles
  • Added crouching and ground sitting animations for custom ground vehicle unit slots


[h3]Bug fixes[/h3]
  • Fixed a bug that caused pathing problems on foundation stairs depending on their height
  • Fixed some positioning and scaling issues with attachments on certain weapons
  • Fixed some navigation problems related to horses
  • Fixed vehicle drive over option
  • GetUnitsInside node now reflects changes after a unit died
  • Fixed script compilation issues when using invalid quick input references
  • Fixed SetTransform node errors
  • Fixed cases where vehicle navigation was not generated
  • Fixed an issue that caused some mp3 files to not play correctly