Alpha 20
Alpha 20 is now available

Additions
- Added 3 helicopters
- AH-64
- MI-28
- Tiger
- AH-64
- Added flame crossbows and bows
- Added static MG with and without shield
- Added a grenade launcher
- Added a future turret
Improvements
- Added a destruction settings panel for buildings
- Improved all tree colliders, so that only the branches will cause collisions
- Vehicles can now drive over units
- Units can burn now
- You can now choose a RTS camera in the options
- Added an option to invert the mouse
- Added an option to deactivate blood
- Vehicles will now use real physics
- Improved vehicle functionality
- Improved the vehicle camera
- Improved the environment material light behaviour
- Added a progressbar to display the loading progress in the custom battle editor
Bugfixes
- Fixed missing zombie armor
- Fixed reversed bolo machete materials
- Fixed some errors/problems with weapon attachments
- Fixed the weapon grip selection
- Fixed that closing the pause menu would cause the controlled vehicle to shoot
- Fixed siege weapon rotation jittering in some situations
- Fixed bullets were using the wrong caliber
- Fixed a bug that caused tree spawning in buildings
Next update
For the next update, there are many AI improvements planned. The AI will get a field of view, react to sounds and to their environment. There is a new targeting system planned, which will be customizable in editor.
Other planned features are a new gamemode, future content, improved editor settings, an engine + scripting runtime update and sharing custom units in the steam workshop.