1. Ancient Warfare 3
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  3. Alpha 21

Alpha 21

Alpha 21 is now available




Additions
  • Added Artic Biome with ice instead of water
  • Added a helicopter for the future faction
  • Added a transport helicopter for units (CH53)
  • Added a plane, which will drop units (AC130)
  • Custom units can now be shared in the Steam Workshop


Improvements
  • Custom units can now have up to 100000 health
  • Added an option deactivate dismemberment for custom units
  • Added an option to choose the faction of a destructable object
  • Added an option to deactivate unit despawning
  • Thrown melee weapons will now cause damage
  • Added an arrow, when placing air units in the editor, so that it's easier to place them
  • Updated to .NET 4.6 scripting runtime

    • This will do some performance improvements
  • Updated to a new engine version

    • Improved particle system rendering
    • Improved crash handling
    • Some small performance + stability improvements
  • Added ambient environment sounds for each biome


AI improvements
  • Implemented a priority queue

    • Each unit can now have it's own priorities for targeting units
    • For instance: Anti air tanks will now priorize air vehicles, units with RPGs will priorize vehicles, ...
  • Improved AI targeting process

    • Until Alpha 20, the units would just find any target in a certain radius.
    • Now, units will only find targets if:

      • The target is in the field of view (170 degrees for default units)
      • The target has shot it's weapon or hit another unit with a sword
      • The target is under 5 meters away
      • The searching unit got hurt

    • If there was no target for a while, units will start to look around to find a target
  • Improved the AI behaviour

    • AIs will no longer shoot, if there is an allied unit in the line of fire


Bug fixes
  • Fixed some errors with the units in helicopters and ship cannon units
  • Fixed weather size on large terrains
  • Fixed a bug, that caused ships to not land correctly, so that the units drowned
  • Fixed a bug that caused units to not leave the ship
  • Fixed a bug that caused the on ship unit movement to stop working
  • Fixed a bug that units could walk through wood log walls
  • Fixed a bug that caused rpg units to shoot for no reason
  • Fixed missing vehicle shot sound
  • Fixed vehicle engine sounds while not moving


Balancing
  • Decreased battering ram damage
  • Increased catapult damage
  • Increased AMX and Marksman (anti air vehicles) attack range


Next update
The engine and runtime update for this update took too much time, so that there are many AI improvements left for the next update. For instance, there is a cover system planned, so that the AI will search for cover points in their environment. The new 'Eliminate' game mode was planned for this update, too, but it will be in the next one.
Since there are many suggestions for new buildings and decoration objects, there are many new objects planned for Alpha 22.
For instance, there are WWI/WWII air planes planned.