Alpha 25
Alpha 25 is now available

New content
- Added 9 destructable suburban houses
- Added a medieval horse stable
- Added large concrete walls
- Added wire fence
- Added stone barriers
- Added a practice target
- Added a cinderblock wall
- Added trainings range walls
- Added a large world war tent
- Added a camp bed
- Added a metal table
- Added powerlines
- Added medieval torture objects
- Gallow
- Pillory
- Pyre
- Guillotine
- Gallow
- Added a world war tank barricade
- Added horse corpses
- Added a world war AP-mine
- Added a medieval well
- Added a radio tower
- Added to wirespools
- Added a stack of barrels
- Added a stack of pallets
- Added a stack of tires
- Added trenches
- Added armored lightsaber units
- Added armored bow and crossbow units
Improvements & new features
- AI units will now use ladders
- Added a filter to the unit placement list
- The unit placement list is now ordered alphabetically
- Improved the game database to reduce corruptions and problems and reduce the time required to add new content.
Bug fixes
This is the list of bugs that have been fixed in all patches after Alpha 24 and in Alpha 25:
- Fixed that custom units will show up in unit spawners (Planned as a feature in Alpha 26)
- Fixed a bug that allowed object placement while editing the terrain
- Fixed a bug that caused the ship control unit to disappear
- Fixed a bug that caused picked up weapons to stop working
- Fixed a bug that caused grenade units from spawners to not work correctly
- Fixed a bug that allowed the player to reload rocket launcher twice and blow himself up
- Fixed a bug that caused units in rivers to fly in some cases
- Fixed a bug that caused horses to play the run animation while standing still
- Fixed the horse saddle color
- Fixed that custom units with viking helmets would not shoot
- Fixed a bug that caused custom units to not attack the right targets
- Fixed a bug that caused ship, vehicle and siege weapon control units to have their legs displaced
- Fixed a bug that caused cannon balls to explode directly after they spawned
- Fixed a bug that caused the ship cannon projectile settings to reset
- Fixed a bug that allowed the placement of siege weapons on ships
Alpha 26
The todo list is very long and there are so many suggestions left. For alpha 26 it's planned to add missing units from Ancient Warfare 2, more siege units, suggested features and some things that were originally planned for Alpha 25. If there is still time left, I want to add steam achievements.
The trenches and some other things delayed the development plan.
However, the plan is to accelerate the development and push Alpha 26 at the end of this month and Alpha 27 before christmas.