1. Ancient Warfare 3
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  3. Update 0.32.2

Update 0.32.2

Content
  • Added cornered stone and wood roof modular building parts
  • Added mirrored stone/wood/concrete U-stairs


Features & Improvements
  • Battles with many will load much faster now
  • Added a debug menu (Open/Close with F1)
  • The size of heal and shield fields in now customizable
  • You can now copy and paste the settings of all objects in the editor
  • Improved the Steam Workshop in-game browser UI
  • Improved the startup speed of the game
    • Reduced the game size by over 70%
    • Optimized the loading order to reduces lags while loading
  • Improved the unit spawner settings panel
  • Large hedges are no longer climbable
  • Custom units with the repair gun will now target allied units
  • Battle file thumbnails are now cached and loaded much faster
  • Improved the fog rendering performance
  • Improved the rendering performance of dismembered units
  • Slightly improved the rendering performance of modular buildings
  • Polished the main menu and loading screen a bit


Bug fixes
  • Fixed some thumbnail loading problems in the workshop browser
  • Fixed the Steam achievements
  • Fixed that the player could sprint and crouch at the same time
  • Fixed lag spikes that got caused by using a future pistol with a silencer
  • Fixed that some weapons blocked the view of units
  • Fixed that grenades could get stuck in the player's hand in some cases
  • Fixed that bullets did not hit in some cases
  • Fixed that some roads did not render correctly in some cases
  • Fixed that caused the player to get stuck in doorframes
  • Fixed that some attachments were allowed on weapons without attachment slots
  • Fixed that animals were red on some custom unit icons
  • Fixed some range settings bugs in the custom unit editor
  • Fixed an error that prevented subscribed units from getting loaded


Next update
  • The fixes for the cover point system were planned for this update and it already works pretty well. However, there are some edge cases that are causing bugs. Since the system changes the ranged AI quite a bit, I want to make sure it works perfectly, before enabling it on the live version. It's planned to be released in the next update
  • There are also a lot of performance improvements planned, so stay tuned for that.