Alpha 28
Alpha 28 is now available!

Thanks to everyone who reported bugs, suggested features and content and helped to improve the game. This is the changelog of version 0.28:
Content
- New future content
- Added a zombie grenade
- Added a throwable turret
- Added a material melting gun which shoots through units
- Added a black hole gun
- Added a repair beam
- Added a laser grenade
- Added a mech unit
- Added a future tank
- Added a spider droid
- Added shield and heal field units
- Added a unit for the EMP grenade
- Added a zombie grenade
- Added passive units
- Passive units are decorative units which are doing a civil task
- If they get attacked or an enemy gets close to them, they will run away
- Passive units are decorative units which are doing a civil task
- Added 2 new WW2 planes
- Added a polar biome
- This is an ocean biome with a lot of ice floes
- This is an ocean biome with a lot of ice floes
- Added shield and heal fields as objects
- Added small decoration which do not affect the gameplay
- Arrow
- Bullet shells
- Blood stain
- Rubble pile
- Rubble planks
- Iron sheet
- Arrow
- Added a medieval church
- Added a medieval lantern
- Added cross and T-way tranches
- Added modular wood bridges
- Added some small ammo packs
Features & Improvements
- The player can now crouch (default key: Left Control)
- Improved rifle and pistol idle, walk and run animations
- Improved the game database stability to reduce loading errors
- Improved the tank AI and navigation
- Tanks can climb higher slopes
- Tanks that got stuck will now try to move backwards to get unstuck
- Improved the rotation of tank turrets to move at a constant speed
- Fixed the rotation of tank turrets while driving over hills
- Restricted the wheel rotation, so that vehicles don't get stuck because their wheel rotation is bugged
- Fixed that wheels would jump from rotation to rotation
- Tanks have much more power so that they have less problems to cross uneven terrain
- Tanks can climb higher slopes
- Improved the rotation of siege weapons (constant rotation speed)
- AIs will try to find a different target, if a target is already targeted by many units to reduce the 'horde' behaviour
- The selected objects variant will get saved now
- Made it easier to pick up objects by looking at them
- Improved the crosshair and hitmarker
- Add arrow trails for default arrows and bolts
- Added an option to enable only melee units in the arena
- Improved the visuals of burning vehicles
- Improved the weapon rotations with scopes
- Planes will try to not crash into each other now
It can still happen that planes crash into each other if they are at high speed or tight room, but they are trying to avoid each it - Reduced the size of the game and improved the startup time
Bug fixes
- Fixed a bug that caused the game to crash
- Fixed a bug that caused snap traps to not work
- Fixed that thrower units keep their weapons when they got killed
- Fixed that the player go teleported to the ground if his equipment got changed
- Fixed that ranged units were shooting too high or low
- Fixed that vehicles exploded when they touched each other
- Fixed a bug that caused melee units to walk in front of walls and stop there
- Fixed a bug that caused the game to crash in 1 out of 10 starts of random battles
- Fixed a bug that caused siege weapons to start to work before the battle started
- Fixed a bug that caused saving and loading to not work on Linux and Mac OS
- Fixed a bunch of scripting errors to improve the stability of the game
- Fixed a bug that caused units to get killed by barbwire in the editor
- Fixed a bug that caused tanks to be immune to grenades and bombs
Next update
The next update will be smaller update with the focus on improving some areas of the game by adding some new features and improving existing features. There will also be new content available.
You can find the roadmap here.
In addition to that, there is a new website available, which shows all commits to the development version, so that you always know which feature is currently being worked on. You can find it here: AW3 Commits
Also, there are plans to create a discord server for the game, if you guys want to. There are more updates for the workshop planned and I think discord is a good platform for discussions about workshop objects and the general development of the game, because there are more features and it's easier to discuss about things on Discord. So, just let me know what you think about that.