Update 0.33.8
Content
Features & Improvements
Bug fixes
- Added 2 different camo clothing sets with (T-shirt, shirt, pants)
- Added a torch that can be used instead of a shield
- Added future grenade launcher (Doom inspired weapon)
- Added an exoskeleton armor which buffs the unit strength (Up to 200% melee damage)
- Added M1 garand rifle
- Added RPD machine gun
- Added more dark environment stones
- Added a flat version of the wild west hat
Features & Improvements
- New description generator will generate descriptions for most equipment object
- The arsenal will now show the armor class of armor
- The arsenal will now show all bullet types and their damage against each armor class
- Custom battle editor optomizations
- Placing and deleting objects should be much faster now
- Reduced game freezing while loading "Updating dependencies"
- Placing and deleting objects should be much faster now
- Conquest mode Improvements
- Added the option "Capture all flags to win"
- Added start owner option to conquest/KOTH flags
- Conquest can now be played with less than 5 flags
- Added the option "Capture all flags to win"
- Added a toggle to hide the equipment slots in the custom unit creator
- Players can no longer save empty prefabs
- Duplicated objects and prefabs can now be placed on other objects if all of the objects allow it
- Fixed a crash that could occur while loading workshop items
- AI improvements
- AIs in guard/patrol mode will no longer shoot without line of sight
- Air vehicle improvements
- Fixed helicopter rotation snapping
- Fixed the helicopter waypoint system
- Improved helicopter fighting behaviour
- Helicopters will now drop units on buildings and dropping of units is much more stable in general
- Fixed very slow helicopter movement in some cases
- Added animations for units on ropes and with parachutes
- Editor shows the possible drop area of helicopters instead of a single point
- Added armor to air vehicles
- Fixed helicopter rotation snapping
- Siege weapon improvements
- Ballistas, HMGs and the gatling gun will now aim vertically
- Improved siege weapon targeting to only target units in specified angle ranges
- Siege weapons will no longer shoot without line of sight
- Ballistas, HMGs and the gatling gun will now aim vertically
- AIs in guard/patrol mode will no longer shoot without line of sight
Bug fixes
- Fixed a bug that caused AI jittering with low frame rates
- Fixed a bug that caused units to walk through lava without a reason
- Fixed white armor in the arsenal
- Fixed flying blood of dead units
- Fixed scope settings for MG34 and shorty
- Fixed pink armor color when placing prefabs with armor in it
- Fixed a bug that the game didn't end if zombies from spawners win the game
- Fixed placement controls UI bugs
- Fixed that firing with iron sight would reveal the crosshair for a split second
- Fixed horse head ragdoll stretching
- Fixed wrong bullet shell rotation
- Fixed that swapping the unit faction could result in editor bugs
- Fixed that players could damage themselves with short weapons like the AP7