1. Ancient Warfare 3
  2. News
  3. Update 0.34.0

Update 0.34.0

Content
  • Added LBR, S4, A12 rifles
  • Added pitch resin area
  • Added hair equipment items
  • Added triangle foundations and floors
  • Added 3 stair modular building parts
  • Added modular rampart wall
  • Added modular floor with ladder
  • Added metal and rusty metal modular building parts


Features & Improvements
  • AI improvements

    • New more reliable AI decision system for detecting units in range
    • Improved ranged AI behaviour around corners
    • Fixed that AIs would walk back for no reason in some cases
  • Modular building changes

    • Removed most restrictions for the modular building systems
    • Pillars can be used to build a floor on top of a foundation or as decorative objects
    • Walls can be stacked and floors can be attached at both sides of a wall
    • Floors can be attached to other floors to create overhangs
    • Stairs can extend other stairs
    • Building parts that are not connected to a foundtion will be deleted in the editor and destroyed in a battle
    • Terrain changes will update modular buildings based on the foundations
  • Updated the engine for improved stability
  • Custom unit values can now be entered directly
  • Single objects can now be deselected by clicking on them while holding shift/ctrl
  • Fire damage per second is now 3 times higher
  • Reduced lag after deleting objects
  • Melee custom units will now determine the optimal attack distance automatically
  • Units can now get closer to the edge of floors with small walls
  • Player loadouts can now be saved/loaded in the main menu
  • Helicopters will now try to keep distance to the terrain


Bugs
  • Fixed navigation preview in the prefab editor
  • Fixed clothing visual bugs with certain cloth/weapon combinations in first person
  • Fixed that AI would shoot enemies through some modular building parts
  • Fixed that custom units with lasers would generate an empty icon
  • Fixed that flags would spawn units on top of objects instead of the terrain
  • Fixed that the drop plane marker would be visible twice
  • Fixed that wire fences did not block navigation in some cases
  • Fixed underwater grass when grass is deactivated
  • Fixed that replaced objects could not be selected
  • Fixed that some objects were allowed to be built off the map
  • Fixed WWII pants
  • Fixed collision on ruined apartment buildings
  • Fixed a bug that caused the editor selection effect to stay
  • Fixed that duplicating stacked objects would sometimes result in wrong placement
  • Fixed that melee units from spawners would not work in some cases
  • Fixed picked up bayonets didnt work
  • Fixed that static units could not get targeted by melee units in some cases


Next update

    The next update will be released in 1-2 weeks and will contain AI improvements and features.