Update 0.34.0
Content
Features & Improvements
Bugs
Next update
- Added LBR, S4, A12 rifles
- Added pitch resin area
- Added hair equipment items
- Added triangle foundations and floors
- Added 3 stair modular building parts
- Added modular rampart wall
- Added modular floor with ladder
- Added metal and rusty metal modular building parts
Features & Improvements
- AI improvements
- New more reliable AI decision system for detecting units in range
- Improved ranged AI behaviour around corners
- Fixed that AIs would walk back for no reason in some cases
- New more reliable AI decision system for detecting units in range
- Modular building changes
- Removed most restrictions for the modular building systems
- Pillars can be used to build a floor on top of a foundation or as decorative objects
- Walls can be stacked and floors can be attached at both sides of a wall
- Floors can be attached to other floors to create overhangs
- Stairs can extend other stairs
- Building parts that are not connected to a foundtion will be deleted in the editor and destroyed in a battle
- Terrain changes will update modular buildings based on the foundations
- Removed most restrictions for the modular building systems
- Updated the engine for improved stability
- Custom unit values can now be entered directly
- Single objects can now be deselected by clicking on them while holding shift/ctrl
- Fire damage per second is now 3 times higher
- Reduced lag after deleting objects
- Melee custom units will now determine the optimal attack distance automatically
- Units can now get closer to the edge of floors with small walls
- Player loadouts can now be saved/loaded in the main menu
- Helicopters will now try to keep distance to the terrain
Bugs
- Fixed navigation preview in the prefab editor
- Fixed clothing visual bugs with certain cloth/weapon combinations in first person
- Fixed that AI would shoot enemies through some modular building parts
- Fixed that custom units with lasers would generate an empty icon
- Fixed that flags would spawn units on top of objects instead of the terrain
- Fixed that the drop plane marker would be visible twice
- Fixed that wire fences did not block navigation in some cases
- Fixed underwater grass when grass is deactivated
- Fixed that replaced objects could not be selected
- Fixed that some objects were allowed to be built off the map
- Fixed WWII pants
- Fixed collision on ruined apartment buildings
- Fixed a bug that caused the editor selection effect to stay
- Fixed that duplicating stacked objects would sometimes result in wrong placement
- Fixed that melee units from spawners would not work in some cases
- Fixed picked up bayonets didnt work
- Fixed that static units could not get targeted by melee units in some cases
Next update
The next update will be released in 1-2 weeks and will contain AI improvements and features.