1. Ancient Warfare 3
  2. News
  3. Update 0.34.6

Update 0.34.6

Content
  • Added S36 rifle (WMC reward)


Passive units
  • You can now create passive units in the custom unit creator
  • Clothing/Armor/Equipment can be applied just like for default units
  • By default no animation is applied and the unit is standing in T-Pose
  • To change that, you can apply a preset animation or create custom animations
  • Bones can be rotated and the some positions can be changed to adjust the pose
  • To save the current pose, you have to create a keyframe in the timeline
  • Clicking/Dragging on the timeline will preview the animation at that point and allows you to insert keyframes
  • Units with only one keyframe will have a static pose
  • For seamless loops, make sure that the first and last keyframe are equal (you can do that by copy pasting the pose)


Features and Improvements
  • Add ragdoll inertia
  • Horses will now damage units they run over
  • Units can now be placed on modular stairs


Bug fixes
  • Fixed multiple bugs related to the horse AI
  • Fixed attacking of melee units against horses
  • Fixed attachment options in the arsenal
  • Fixed that units equiped with certain armor would suffer from visibility problems
  • Fixed that custom placed trees would disappear when placing certain objects
  • Fixed default spawn point generation in Conquest/KOTH
  • Fixed destruction of objects that are placed on other objects
  • Fixed ragdoll stretching for textured clothing objects
  • Fixed selection of some helicopters in the editor
  • Fixed a bug that caused spawners to spawn units in the terrain
  • Fixed GL mode of the P-rifle
  • Fixed that chaning the equipment before respawning would allow animals and bug out the player