Update 0.34.6
Content
Passive units
Features and Improvements
Bug fixes
- Added S36 rifle (WMC reward)
Passive units
- You can now create passive units in the custom unit creator
- Clothing/Armor/Equipment can be applied just like for default units
- By default no animation is applied and the unit is standing in T-Pose
- To change that, you can apply a preset animation or create custom animations
- Bones can be rotated and the some positions can be changed to adjust the pose
- To save the current pose, you have to create a keyframe in the timeline
- Clicking/Dragging on the timeline will preview the animation at that point and allows you to insert keyframes
- Units with only one keyframe will have a static pose
- For seamless loops, make sure that the first and last keyframe are equal (you can do that by copy pasting the pose)
Features and Improvements
- Add ragdoll inertia
- Horses will now damage units they run over
- Units can now be placed on modular stairs
Bug fixes
- Fixed multiple bugs related to the horse AI
- Fixed attacking of melee units against horses
- Fixed attachment options in the arsenal
- Fixed that units equiped with certain armor would suffer from visibility problems
- Fixed that custom placed trees would disappear when placing certain objects
- Fixed default spawn point generation in Conquest/KOTH
- Fixed destruction of objects that are placed on other objects
- Fixed ragdoll stretching for textured clothing objects
- Fixed selection of some helicopters in the editor
- Fixed a bug that caused spawners to spawn units in the terrain
- Fixed GL mode of the P-rifle
- Fixed that chaning the equipment before respawning would allow animals and bug out the player