1. Ancient Warfare 3
  2. News
  3. Update 0.34.7

Update 0.34.7

(Also includes patchnotes from 0.34.6.1 - 0.34.6.5)

Improvements
  • Added an option to create corpses in the custom unit creator
    • Poses are random, but can be adjusted like in the animation editor
    • Instead of static passive units, you should create corpses, because they will perform much better
  • Improved the navigation data for units
  • You can now select landing points for ships
  • Units that jump off ships will now face the ship direction to improve the target search


Bug fixes
  • Fixed a some game crashes related to object destruction
  • Fixed looping animation lag between the last and first frame then previewing animations
  • Fixed that deleting foundations would not destroy stacked pillars on top
  • Fixed that cavalry would kill other riders
  • Fixed that the player could walk through vehicles
  • Fixed zombie unit helmet model
  • Fixed that duplicating units from a ship would keep a references to the ship
  • Fixed a bug that allowed units to walk through walls in some cases
  • Fixed a bug that prevented low foundations from connecting to the terrain in some cases
  • Fixed a bug that prevented movement from one direction to the other
  • Fixed a crash related to the destruction of some objects
  • Fixed the flag spawn range for base flags
  • Fixed the visual representation of the conquest/KOTH flag range
  • Fixed that buildings could get destroyed, but would still be visible
  • Fixed that siege units did not target horses
  • Fixed weapon sight centering on S47, Val, SRSS
  • Fixed that skeletons survived the black hole gun
  • Fixed jungle rock rotations
  • Fixed jungle rock runtime visuals
  • Fixed a bug that locked the UI when loading a player equipment preset
  • Fixed C-130 movement problem on large terrains
  • Fixed a bug that caused ship rotations when hitting the terrain