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  3. Update 0.35.0

Update 0.35.0

The full patch notes are below. In case you prefer a video, here is a quick summary of the most relevant features and improvements in version 0.35.0: https://youtu.be/QLXG4AloM4Y

[h2] Alpha 0.35.0 patch notes[/h2]
Content
  • Added M2 flamethrower
  • Added flamethrower backpack (required for M2 flamethrower), but can be used as decoration on custom units


Features & Improvements
  • Added anti aliasing (can be enabled in the graphics settings)
  • Melee system improvements

    • Reworked some of the melee animations
    • Melee weapons will stop when hitting another weapon/shield
    • Players can now defend in 4 directions
    • Attack/Defend directions now work based on mouse movement (indicator and sensitivity adjustable in the game settings)
    • Skill setting is now working for AI melee units
    • Melee AI units will now block melee attacks
    • Melee AI units will now use their shield when they are getting shot
    • Melee weapon attack speeds depend on the weapon weight now
    • Blocking an attack will result in a short stun for the attacking unit
    • Improved melee weapon hit detections
    • Added blood splashes for melee weapon hits
    • Added dismemberment probabilities for each weapon
  • AI targeting improvements

    • Units will now prioritize units that they can see
    • Guard/patrol units will only target units they can see
    • This will help to prevent targeting through walls in close quarters if other units are visible
  • Other AI improvements

    • Improved visibility of ranged units
    • Improved navigation around corners (fixed jittering)
    • Melee units will no longer attack buildings
  • Navigation features

    • You can now draw preferred and avoided areas for the AI in the editor
    • Added path preview tool the navigation preview
  • Character body and head animations will now play in 3rd person
  • Players can now sneak behind other units
  • Jumping and running will now cause noise
  • Noises are now related to a position in the world
  • Arrows now have a chance to get stuck in shields
  • Large bullet calibers can now penetrate shields
  • You can now choose unlimited patrol points for units
  • Added options to enter default or guard mode after the patrol path ended
  • Units will now skip non traversable patrol paths
  • Updated game settings save model (Will reset all game and audio settings)
  • Added a light culling option to the render settings to improve the performance with many decorative lights
  • Heavily increased flame thrower damage
  • Battles, prefabs and campaigns are now stored in a compressed format to allow more advanced features to be stored in the files in the future


Bug fixes
  • Fixed some problems with prefab placement
  • Fixed problems with ladder climbing
  • Fixed the functionality of the battering ram
  • Fixed too many units warning when placing a lot of corpses
  • Fixed that crouching could prevent the player from getting targeted in some cases


Next update
The next update will improve and expand the functionality of squad units. I will try to release it before christmas. Between christmas and new year, I will implement suggestions from the community to prepare a content update for early 2021.