Update 0.35.1
Squad system
Summary in 100 seconds: https://youtu.be/IPAnO3M2GQE
Other improvements
* The pathfinding will now use multiple CPU cores
* If you have cpu with more than 4 cores, you will notice less movement delays in large battles
* AI units will try to not push the player around
* Debug console key can now be adjusted in the settings (default backquote)
* Improved spectate button UI when the player died
* Fixed displaying of errors when there were problems while loading a battle
Bug fixes
A lot of bugs got fixed in the versions 0.35.0.1 - 0.35.0.6.
Some more bugs got fixed in this version, I will spare you the details. Thanks for reporting them!
In the upcoming days, there wont be quick updates for problems, so if you notice any gamebreaking problems, the old version is still available as the steam beta branch "0.35.0.6"
Next update
This is going to be the last update for 2020, unless there needs to be a patch for some bugs.
The next regular update is scheduled for early 2021, it will contain some content and suggestions from the community.
Thanks to everyone for all the support, feedback, moderation, suggestions, bug reports and for playing the game!
Merry christmas and a happy new year :)
- Improved the squad system to create a better experience
- You can now choose up to 8 squad units (previously 4)
- To control units, there is a new menu that you can navigate by using the F1-F5 keys (adjustable in the settings).
- Squad units are no longer affected by pathfinding delays of the regular AI to make them more responsive
- List of controls
Movement
Can be used to send units to a position, follow the player, advance individually or stop at their current position
Facing
Can be used to set the look direction of squad units to match the player direction, look away from the player or a specific direction
Formation
Can be used to set the formation of the units around the player or before sending them to a position.
Available options: Line, Loose, Circle, Square, Wedge
Attack
Decide if units are allowed to attack or not
Distance
Decide how close the units will stay next to each other in formations
Other improvements
* The pathfinding will now use multiple CPU cores
* If you have cpu with more than 4 cores, you will notice less movement delays in large battles
* AI units will try to not push the player around
* Debug console key can now be adjusted in the settings (default backquote)
* Improved spectate button UI when the player died
* Fixed displaying of errors when there were problems while loading a battle
Bug fixes
A lot of bugs got fixed in the versions 0.35.0.1 - 0.35.0.6.
Some more bugs got fixed in this version, I will spare you the details. Thanks for reporting them!
In the upcoming days, there wont be quick updates for problems, so if you notice any gamebreaking problems, the old version is still available as the steam beta branch "0.35.0.6"
Next update
This is going to be the last update for 2020, unless there needs to be a patch for some bugs.
The next regular update is scheduled for early 2021, it will contain some content and suggestions from the community.
Thanks to everyone for all the support, feedback, moderation, suggestions, bug reports and for playing the game!
Merry christmas and a happy new year :)