1. Ancient Warfare 3
  2. News
  3. Update 0.37.0

Update 0.37.0

[h3]Content[/h3]
  • Added SVD rifle (DMR D in game)
  • Added dark and desert colored variants of all modern vanilla units


[h3]Features & Improvements[/h3]
  • Randomized vanilla units

    • Clothed units are now the default variant in the unit placement list
    • The existing variants (clothed, naked, light/heavy/full armored) still exist
    • Vanilla units spawn with randomized gear depending on their faction

      • Clothing, face equipments, hair, armor, shields and weapon attachments will be randomized

    • Vanilla units in old maps stay the same
    • The exact randomized variant of placed units will be saved and loaded

      • Exceptions: Units which spawn from spawners, in conquest/KOTH or drop from vehicles

    • When duplicating a randomized unit it will get a new set of random items
  • Scripting

    • Increased .ogg file size limit to 1.5MB (Using large audio files will increase the map size and loading times)
    • Script execution time is now shown when using the debug.fps 2 command in the console
    • Added player to health cast node
    • Added skill input to Spawn(Custom)UnitEx nodes
    • Added increment/decrement nodes for float/int
    • Added Get/Set Ammo nodes to modify the amount of bullets in the player's current weapon
    • Added SetGuardMode node to set a unit to guard mode with a specific pose
    • Added hit normal output to interaction raycast node
    • Added OnJump/OnLand event nodes for the player
    • Added vignette screen effect node
    • Added Get/SetSkill nodes to modify the AI skill
  • Campaigns

    • Large campaigns will now load without freezing the game
    • Added "keep equipment from previous level" option for campaign levels
    • Added "keep ammo from previous level" option for campaign levels
  • Unit stats randomization

    • When a unit spawns its stats will be slightly randomized
    • Health: +- 10hp
    • Skill: +- 10%
    • Attack distance: Increased by up to 5
  • Increased default unit attack distance from 30 to 50
  • Increased pellet damage from 17 to 25
  • Decreased shorty pump animation duration
  • Slightly adjusted the models of "Helmet 1" and "Helmet 4"
  • Boats can now drop units if the landing spot is blocked by other objects which units can walk on


[h3]Bug fixes[/h3]
  • Fixed a bug that caused wrong rendering of transparent face equipment items while editing/playing a battle
  • Fixed inaccurate fps counter for slowed down battles
  • Fixed that face equipments were not being added correctly to the campaign inventory
  • Fixed that gatling guns were floating
  • Fixed the campaign level close button
  • Fixed working rotors on landed AE500
  • Fixed typo in lush alien environment objects
  • Fixed back left wheel material on LAV-25
  • Fixed framed door frame collision
  • Fixed SAM turret destruction when the object below the turret got destroyed
  • Fixed skeleton corpse model
  • HMGs should now hit strafing players in close range better
  • Fixed door opened/closed scripting events
  • Fixed that modifying the terrain would reset custom rotations of environment objects
  • Added slight delay to prevent modular drag placement from being used when placing from certain angles
  • Other minor fixes