Update 0.37.0
[h3]Content[/h3]
[h3]Features & Improvements[/h3]
[h3]Bug fixes[/h3]
- Added SVD rifle (DMR D in game)
- Added dark and desert colored variants of all modern vanilla units
[h3]Features & Improvements[/h3]
- Randomized vanilla units
- Clothed units are now the default variant in the unit placement list
- The existing variants (clothed, naked, light/heavy/full armored) still exist
- Vanilla units spawn with randomized gear depending on their faction
- Clothing, face equipments, hair, armor, shields and weapon attachments will be randomized
- Clothing, face equipments, hair, armor, shields and weapon attachments will be randomized
- Vanilla units in old maps stay the same
- The exact randomized variant of placed units will be saved and loaded
- Exceptions: Units which spawn from spawners, in conquest/KOTH or drop from vehicles
- Exceptions: Units which spawn from spawners, in conquest/KOTH or drop from vehicles
- When duplicating a randomized unit it will get a new set of random items
- Clothed units are now the default variant in the unit placement list
- Scripting
- Increased .ogg file size limit to 1.5MB (Using large audio files will increase the map size and loading times)
- Script execution time is now shown when using the debug.fps 2 command in the console
- Added player to health cast node
- Added skill input to Spawn(Custom)UnitEx nodes
- Added increment/decrement nodes for float/int
- Added Get/Set Ammo nodes to modify the amount of bullets in the player's current weapon
- Added SetGuardMode node to set a unit to guard mode with a specific pose
- Added hit normal output to interaction raycast node
- Added OnJump/OnLand event nodes for the player
- Added vignette screen effect node
- Added Get/SetSkill nodes to modify the AI skill
- Increased .ogg file size limit to 1.5MB (Using large audio files will increase the map size and loading times)
- Campaigns
- Large campaigns will now load without freezing the game
- Added "keep equipment from previous level" option for campaign levels
- Added "keep ammo from previous level" option for campaign levels
- Large campaigns will now load without freezing the game
- Unit stats randomization
- When a unit spawns its stats will be slightly randomized
- Health: +- 10hp
- Skill: +- 10%
- Attack distance: Increased by up to 5
- When a unit spawns its stats will be slightly randomized
- Increased default unit attack distance from 30 to 50
- Increased pellet damage from 17 to 25
- Decreased shorty pump animation duration
- Slightly adjusted the models of "Helmet 1" and "Helmet 4"
- Boats can now drop units if the landing spot is blocked by other objects which units can walk on
[h3]Bug fixes[/h3]
- Fixed a bug that caused wrong rendering of transparent face equipment items while editing/playing a battle
- Fixed inaccurate fps counter for slowed down battles
- Fixed that face equipments were not being added correctly to the campaign inventory
- Fixed that gatling guns were floating
- Fixed the campaign level close button
- Fixed working rotors on landed AE500
- Fixed typo in lush alien environment objects
- Fixed back left wheel material on LAV-25
- Fixed framed door frame collision
- Fixed SAM turret destruction when the object below the turret got destroyed
- Fixed skeleton corpse model
- HMGs should now hit strafing players in close range better
- Fixed door opened/closed scripting events
- Fixed that modifying the terrain would reset custom rotations of environment objects
- Added slight delay to prevent modular drag placement from being used when placing from certain angles
- Other minor fixes