1. Ancient Warfare 3
  2. News
  3. Update 0.36.4

Update 0.36.4

[h3]Content[/h3]
  • Added Panzer IV WW2 tank
  • Added 10 fang variants for custom units


[h3]Scripting features[/h3]
  • Node to get the name of a custom unit
  • Ignore node to ignore/unignore possible targets for a unit
  • Node to change the unit behaviour (default, guard, wander)
  • Nodes to remove any player weapon, support equipment and shield
  • Input node for instrumental notes

    • Available instruments: Piano, Drums, Organ, 4 Guitars, Flute, Glockenspiel, Harp, Marimba, Trumpet, Vibraphone, Violin
    • Available notes/octaves depend on the instrument
  • Input node to write instrumental notes as songs and nodes to play the song in 3d world space or 2d
  • Input node for custom .ogg vorbis sound files

    • WARNING! If you use copyrighted songs in workshop items, you will risk to get banned from AW3's workshop/steam group and the copyright holders could take further actions against you.
    • -> Only use audio you are allowed to redistribute and give credit to the author if required
  • Various nodes to play and control sounds

    • Play, Play2D
    • Get sound duration
    • Get pitch/range/volume
    • Set pitch/range/volume
    • Pause, restart, resume, stop
    • Set loop
    • Get/Set playback time
    • Set position


[h3]Bug fixes[/h3]
  • Fixed a crash caused by endless event loops in scripts
  • Fixed wrong input type on EquipmentId to int node
  • Fixed wrong output name on array length node
  • Fixed OnConsume/OnPickupObject/OnPickupEquipment events
  • Fixed default object id input node value
  • Fixed that objects with variants could not be spawned from scripts
  • Fixed that some exoskeleton parts could not be picked up
  • Fixed mesh of ushanka hat
  • Fixed some collision bugs with barrels and fences that could cause the player to glitch below foundations/terrain
  • Fixed flak cannons
  • Fixed some minor problems related to unit targeting
  • Fixed that starting money wasnt given to the player when spawning in conquest/koth
  • Fixed vehicle crosshairs
  • Fixed a bug that prevented weapon switching when trying to reload the single shot flamethrower
  • Fixed a bug that could cause grenades to get stuck in the player's hands when reloading a shotgun
  • SetHealth node will now correctly set the max health of the unit
  • Fixed that tank gunners didnt continue to find targets after the first one
  • Fixed that the RemoveBullets node didnt update the UI
  • Fixed a bug that prevented the IsZombie node to not detect zombie dogs
  • Fixed a bug that allowed respawning at a helicopter