Update 0.36.4
[h3]Content[/h3]
[h3]Scripting features[/h3]
[h3]Bug fixes[/h3]
- Added Panzer IV WW2 tank
- Added 10 fang variants for custom units
[h3]Scripting features[/h3]
- Node to get the name of a custom unit
- Ignore node to ignore/unignore possible targets for a unit
- Node to change the unit behaviour (default, guard, wander)
- Nodes to remove any player weapon, support equipment and shield
- Input node for instrumental notes
- Available instruments: Piano, Drums, Organ, 4 Guitars, Flute, Glockenspiel, Harp, Marimba, Trumpet, Vibraphone, Violin
- Available notes/octaves depend on the instrument
- Available instruments: Piano, Drums, Organ, 4 Guitars, Flute, Glockenspiel, Harp, Marimba, Trumpet, Vibraphone, Violin
- Input node to write instrumental notes as songs and nodes to play the song in 3d world space or 2d
- Input node for custom .ogg vorbis sound files
- WARNING! If you use copyrighted songs in workshop items, you will risk to get banned from AW3's workshop/steam group and the copyright holders could take further actions against you.
- -> Only use audio you are allowed to redistribute and give credit to the author if required
- WARNING! If you use copyrighted songs in workshop items, you will risk to get banned from AW3's workshop/steam group and the copyright holders could take further actions against you.
- Various nodes to play and control sounds
- Play, Play2D
- Get sound duration
- Get pitch/range/volume
- Set pitch/range/volume
- Pause, restart, resume, stop
- Set loop
- Get/Set playback time
- Set position
- Play, Play2D
[h3]Bug fixes[/h3]
- Fixed a crash caused by endless event loops in scripts
- Fixed wrong input type on EquipmentId to int node
- Fixed wrong output name on array length node
- Fixed OnConsume/OnPickupObject/OnPickupEquipment events
- Fixed default object id input node value
- Fixed that objects with variants could not be spawned from scripts
- Fixed that some exoskeleton parts could not be picked up
- Fixed mesh of ushanka hat
- Fixed some collision bugs with barrels and fences that could cause the player to glitch below foundations/terrain
- Fixed flak cannons
- Fixed some minor problems related to unit targeting
- Fixed that starting money wasnt given to the player when spawning in conquest/koth
- Fixed vehicle crosshairs
- Fixed a bug that prevented weapon switching when trying to reload the single shot flamethrower
- Fixed a bug that could cause grenades to get stuck in the player's hands when reloading a shotgun
- SetHealth node will now correctly set the max health of the unit
- Fixed that tank gunners didnt continue to find targets after the first one
- Fixed that the RemoveBullets node didnt update the UI
- Fixed a bug that prevented the IsZombie node to not detect zombie dogs
- Fixed a bug that allowed respawning at a helicopter