1. Ancient Warfare 3
  2. News
  3. Update 0.36.6

Update 0.36.6

[h3]Content[/h3]
  • Added 3 SAM turrets which shoot rockets at air vehicles
  • Added stack of arrows ammo pack
  • Added stack of bolts ammo pack
  • Added gold and silver ingots as money (3 sizes each)
  • Added landed versions of AE500, future helicopter, future jet, heavy dropship


[h3]Features and improvements[/h3]
  • Scripting

    • Added OnDamageGlobal event which gets invoked when any unit in the battle takes damage
    • Added ColorOverlay node which can be used to fade (0-1 intensity) the screen to a specific color (rgb)
    • Added DeleteEquipment node to delete the equipment of units which just died (OnDeath -> DeleteEquipment can be used to prevent the player from picking up the unit's weapons)
    • Added GetCustomUnitData to get the custom unit data if possible to spawn another unit with the same gear
    • Added global variables to share data between scripts

      • Global variables can be placed from the toolbar in the scripting view
      • Select variables to set a name and type
      • GlobalVar input node can be used to reference global variables from multiple scripts
      • GetGlobal/SetGlobal can be used to get/set the value

    • Added GetTarget node to get the target of a unit (can be a position or another unit)
    • Added GameSound node to input vanilla sounds

      • Contains all in-game music and some effect sounds. More effects will follow

    • Particle effects are movable objects now
    • Objects which are referenced by scripts can now always be deleted with the 'Delete' node
    • Setting the text of a unit hint (message bubble) to null or empty will hide it now
    • OnDamage events will now be invoked even if the unit died
  • Buffed AA tanks (Marksman, AMX-10) with faster projectile speed and weapon rotations
  • Added dark color theme for all ground vehicles
  • Added an option to close the unit editor without updating the unit when it was opened from within the battle editor
  • Custom units with anti air launchers will now always prioritize air vehicles


[h3]Bug fixes[/h3]
  • Fixed a bug that caused weapon to get knocked out of the player's hands
  • Fixed that invalid sound files in a script would prevent the script from being compiled
  • UI elements will now longer be affected by keyboard input

    • This will prevent a variety of bugs that caused invisible selected UI elements to be modified
  • Fixed frequent lag spikes in the unit creator
  • Fixed reloading of underbarrel gl
  • Fixed that loading equipment from custom units would be possible in campaign levels with restrictions or inventory
  • Fixed a bug that allowed units to move while crouching
  • Fixed a bug that caused the animation for chambering a bullet to play after switching the gun
  • Fixed a bug that caused some objects to be visible through other objects when the transform handles were visible


[h3]Next update[/h3]

    The next update will be 0.37.0 with randomized vanilla units to make them more interesting and some other improvements.