Update 0.36.3
[h3]Content[/h3]
[h3]Features and improvements[/h3]
[h3]Bug fixes[/h3]
Next update
I'm currently experimenting with some new features, so not sure what exactly will be in the next update. Make sure to join the discord server for development previews and update release dates:
https://discord.gg/jnigames
- Added a future glass helmet
- Added dumpsters and trash bag decorative objects
- Added modular metal railings
- Added arrow (2 versions) and cross-shaped sticky notes
- Added a wet floor sign
- Added stone holders for castle walls
- Added some furniture objects (oven, fridge, closet, sink, countertop, toilet)
- Added barbed wire wood barricade
- Added food items (can be spawned and teleported by scripts)
- Added bullet impact wall decals
- Added blood stain wall decals
[h3]Features and improvements[/h3]
- Custom zombie passives/corpses can now be created
- Scripting features (new nodes)
- AddElement to add an element to an array (1024 elements max)
- RemoveAt to remove the element a the given index
- IndexOf to find the index of an element in an array
- ExecOrder node to execute something after a loop (or similar graph) ran
- Event for when the player attacks (OnAttack)
- Event for when the player shoots (OnShoot)
- Node to teleport triggers (Teleport)
- Node to activate/deactivate or reset triggers (SetActive, IsActive, Reset)
- Node to get the current animation frame of a custom unit (GetAnimFrame, GetAnimFrameF)
- Node to play partial passive animation frames (PlayAnimExF)
- String concat node to combine two texts (Concat)
- ReplaceUnit node to quickly replace a unit with another unit
- OnConsume event to detect when the player consumes food items
- AddElement to add an element to an array (1024 elements max)
- A lot of small items can now be placed on tables and shelves
- Player equipment can now be loaded from a custom unit save file
- Custom unit type will now be displayed correctly
- Update filter UI in the placement list
[h3]Bug fixes[/h3]
- Fixed a bug that allowed entering of unsupported vehicle seats
- Fixed placement of objects on apartment walls
- Fixed that dying inside vehicles could cause problems in conquest mode
- Fixed that the update event node would run while the game is paused
- Fixed air vehicles spawned by scripts
- Fixed from targeting evaluations in some cases
- Fixed that static player scripting events would no longer work after the player respawned
- Fixed that units spawned from scripts in guard mode had wrong attack distances
- Fixed that the player could rotate the head through walls to interact with objects
- Fixed wrong symbol on the NotEquals scripting node
- Fixed a bug that broke the player hands when using siege weapons
Next update
I'm currently experimenting with some new features, so not sure what exactly will be in the next update. Make sure to join the discord server for development previews and update release dates:
https://discord.gg/jnigames