Update 0.36.1
[h3]Content & Features[/h3]
[h3]Bug fixes[/h3]
- Added a shield generator backpack
- Updated some silenced gun sounds
- Improved the shield rendering performance
- New scripting features
- Units spawned by script can now start in wander mode
- Spawning of transport vehicles with units from scripts
- Added a global death event node which runs every time a unit died
- Added time since battle start node
- Added a node to get the player position delta
- Added an event node for when the player picks up equipment, money or keys
- Increased max array size to 30
- Added support for arrow key input
- Interactable objects (key, money) can now be teleported
- Unit dialog integration:
- Action nodes for begin/end dialog
- Event nodes for when a player answers
- Action nodes for begin/end dialog
- Custom passive unit integration:
- Events for when the animation starts/ends
- Action nodes to start/pause or play a specific range of an animation
- Events for when the animation starts/ends
- Units spawned by script can now start in wander mode
[h3]Bug fixes[/h3]
- Fixed that spawned equipment objects would not be added to campaign inventories
- Fixed camera rotation snapping after loading certain maps
- Fixed invisible speed slider while editing rivers
- Fixed that opening the scripting mode in the prefab editor would change the lighting
- Fixed that setting the player health would not update the HUD
- Fixed an error while hovering over particle effects
- Fixed a bug that prevented object selection from outside the map
- Fixed clipping of roman garnments under the arms
- Fixed a UI bug which showed the wrong spawn delay
- Fixed UI problems with the scripting variable panel
- Fixed teleporting of units with siege weapons and animals
- Fixed a bug that caused various interaction problems when hovering the mouse in certain areas
- Fixed selection problems of custom lights and triggers
- Fixed a bug that could cause unit targeting to pause for 2 seconds