1. Ancient Warfare 3
  2. News
  3. Update 0.36.1

Update 0.36.1

[h3]Content & Features[/h3]
  • Added a shield generator backpack
  • Updated some silenced gun sounds
  • Improved the shield rendering performance
  • New scripting features

    • Units spawned by script can now start in wander mode
    • Spawning of transport vehicles with units from scripts
    • Added a global death event node which runs every time a unit died
    • Added time since battle start node
    • Added a node to get the player position delta
    • Added an event node for when the player picks up equipment, money or keys
    • Increased max array size to 30
    • Added support for arrow key input
    • Interactable objects (key, money) can now be teleported
    • Unit dialog integration:

      • Action nodes for begin/end dialog
      • Event nodes for when a player answers

    • Custom passive unit integration:

      • Events for when the animation starts/ends
      • Action nodes to start/pause or play a specific range of an animation

[h3]Bug fixes[/h3]
  • Fixed that spawned equipment objects would not be added to campaign inventories
  • Fixed camera rotation snapping after loading certain maps
  • Fixed invisible speed slider while editing rivers
  • Fixed that opening the scripting mode in the prefab editor would change the lighting
  • Fixed that setting the player health would not update the HUD
  • Fixed an error while hovering over particle effects
  • Fixed a bug that prevented object selection from outside the map
  • Fixed clipping of roman garnments under the arms
  • Fixed a UI bug which showed the wrong spawn delay
  • Fixed UI problems with the scripting variable panel
  • Fixed teleporting of units with siege weapons and animals
  • Fixed a bug that caused various interaction problems when hovering the mouse in certain areas
  • Fixed selection problems of custom lights and triggers
  • Fixed a bug that could cause unit targeting to pause for 2 seconds