Update 0.35.8.1+2
Features & Improvements
Bug fixes
Next update
https://youtu.be/P_emXRQlNTA
- The mouse sensitivity is now reduced while aiming through scopes
- Squad units can now be chosen without placing a player and whenever a player spawns, those units will work like regular squad units
- Added an in-game option to report workshop items which are offensive
- This feature will allow more advanced features related to user content in future updates and a fast removal of offensive content
- Items will NOT be banned automatically, every report will be reviewed by a moderator
- This feature will allow more advanced features related to user content in future updates and a fast removal of offensive content
Bug fixes
- Fixed multiple problems related to editing units that got placed in a formation
- Fixed visibility problems for units on high positions
- Fixed that when updating a workshop item the new version would not be downloaded automatically on the author's end
- Fixed a bug that prevented navigation balance areas to not load correctly on structures
- Fixed rendering of water while the spectate mode is paused
- Fixed some issues when trying to edit crouching units in the editor
- Fixed some problems that caused inaccurate aiming through sights
- Fixed that horse/elephant riders could go prone
- Fixed a bug that could cause data corruption in some cases
- Fixed bolo machete damage setup
- Fixed a bug that allowed units to run while crouching
- Fixed tooltip problems after creating a custom unit from the editor
- Fixed wrong culling of winter pants
- Fixed helmet rendering problems when switching helmets mid battle
- Fixed a crash that could happen when switching from the unit creator to the menu
- Fixed spawning problems when placing flags without ever selecting them
Next update
- Next week there will be a small content update to keep the game fresh until then
- Alpha 0.36.0 with the trigger/scripting features is still in progress with a private beta test planned for the last week of april and public alpha access for the first week of May. Below is a small preview clip in which triggers and visual scripting is being used to reduce the player health in a certain area.
https://youtu.be/P_emXRQlNTA