1. Ancient Warfare 3
  2. News
  3. Update 0.36.5

Update 0.36.5

[h3]Content[/h3]

Updated/recreated weapon models
  • Sword
  • Longsword
  • Mace
  • Battle axe
  • Heavy sword
  • Ancient Knife
  • Warhammer
  • Nail bat
  • Katana
  • Crossbow
  • Spear
  • Pike
  • Bisento
  • Pirate dagger
  • Saber
  • Slim saber
  • Some lord equipment


New weapons
  • Flanged mace
  • Medieval dagger
  • Chokuto (replaces the tanto sword)
  • Tsurugi
  • Nagamaki
  • Yari


Shields
  • Added 11 new wooden shields
  • Added 11 new improvised wooden shields



[h3]Features and improvements[/h3]
  • Improved rendering of fully clothed/armored custom units (up to 80% faster rendering time and ~63% RAM reduction)
  • When an equipment or environment object is selected in the editor, you can now edit the rotation/position with transform handles
  • Unit hint messages are now above their head equipment
  • Added a toggle to the scripting mode to show all scripts
  • Added a new SpawnVehicle node to spawn vehicles with a specific color option
  • Added sounds effects for wooden shield impacts (melee/projectile)
  • Increased helicopter explosion size


[h3]Bug fixes[/h3]
  • Fixed a memory leak when editing units or player equipment
  • Fixed a blood splash culling issue
  • Fixed that units placed on ships would get replaced when changing the terrain
  • Fixed that when editing terrain with the cursor off the terrain, the modification would be applied below the camera
  • Fixed that destroyed air vehicles would move while the game is paused
  • Fixed that having a single dialog node with no answer would not trigger the scripting event
  • Fixed that loading a unit in the scripting menu would overwrite the player equipment
  • Fixed some modular building problems related to roof walls
  • Fixed spawning of siege weapons from scripts
  • Fixed PlayAnimEx/PlayAnimExF nodes
  • Fixed that playing a custom animation with mode once would not allow the animation to be restarted