Update 0.36.5
[h3]Content[/h3]
Updated/recreated weapon models
New weapons
Shields
[h3]Features and improvements[/h3]
[h3]Bug fixes[/h3]
Updated/recreated weapon models
- Sword
- Longsword
- Mace
- Battle axe
- Heavy sword
- Ancient Knife
- Warhammer
- Nail bat
- Katana
- Crossbow
- Spear
- Pike
- Bisento
- Pirate dagger
- Saber
- Slim saber
- Some lord equipment
New weapons
- Flanged mace
- Medieval dagger
- Chokuto (replaces the tanto sword)
- Tsurugi
- Nagamaki
- Yari

Shields
- Added 11 new wooden shields
- Added 11 new improvised wooden shields

[h3]Features and improvements[/h3]
- Improved rendering of fully clothed/armored custom units (up to 80% faster rendering time and ~63% RAM reduction)
- When an equipment or environment object is selected in the editor, you can now edit the rotation/position with transform handles
- Unit hint messages are now above their head equipment
- Added a toggle to the scripting mode to show all scripts
- Added a new SpawnVehicle node to spawn vehicles with a specific color option
- Added sounds effects for wooden shield impacts (melee/projectile)
- Increased helicopter explosion size
[h3]Bug fixes[/h3]
- Fixed a memory leak when editing units or player equipment
- Fixed a blood splash culling issue
- Fixed that units placed on ships would get replaced when changing the terrain
- Fixed that when editing terrain with the cursor off the terrain, the modification would be applied below the camera
- Fixed that destroyed air vehicles would move while the game is paused
- Fixed that having a single dialog node with no answer would not trigger the scripting event
- Fixed that loading a unit in the scripting menu would overwrite the player equipment
- Fixed some modular building problems related to roof walls
- Fixed spawning of siege weapons from scripts
- Fixed PlayAnimEx/PlayAnimExF nodes
- Fixed that playing a custom animation with mode once would not allow the animation to be restarted