1. Ancient Warfare 3
  2. News
  3. Update 0.33.10

Update 0.33.10

Content
  • Added military backpack, future backpack, WW bag and quiver unit equipment

    • All increase start ammo amount, some add additional weapon slots
    • Players can carry up to 4 weapons with some backpacks
  • Added container coloring options


Features & Improvements
  • Performance improvements

    • Improved game database access performance for faster loading off unit/object/equipment data
    • Fixed bad cpu performance in the editor with many objects (> 5000)
    • New editor selection highlight effect with much better rendering and cpu performance
    • Improved battle loading performance
    • Removed "Calculating building dependencies" game freeze
    • Improved overall physics performance for moving objects (Up to 30% frame rate increase with 400 units that are just moving around)
    • Workshop icons are now cached to reduce main menu lag while loading them
  • AI improvements/fixes

    • Improved line of sight calculations
    • Units in guard mode will search a visible target instead of focusing on a closer invisible target
    • Fixed that archers can have problems to aim at units on walls
    • Fixed that melee units try to focus unreachable units on walls in some cases
    • Fixed that melee units ignored close units to reach a unit on the terrain
    • Fixed that some units on walls got ignored by melee units
    • Fixed that units could loose their targets because it got out of their fov
    • Improved unit decision performance
  • Custom battle/prefab/unit files are now loaded/saved and parsed asynchronously to remove application freezes
  • Replaced the debug menu with a console that also shows log/error/warning messages for easier bug reporting (Open with F1)
  • Added in-game fps counter (F1 -> "debug.fps 1")
  • Subscribed unit workshop icons will now have red/blue colors after restarting
  • Unit spawners will now use spearate spawn limits
  • Objects can no longer be placed at the side of other objects
  • Improved vanilla and custom unit icon generation


Bug fixes
  • Fixed enabled light sabers while not in player hands
  • Fixed wrong icon generation for subscribed workshop prefab
  • Fixed a bug that allowed corruption of battle file when testing a battle and returning to the editor
  • Loading a battle with drop vehicles that contains unknown custom units will not be shown in the settings panel
  • Fixed a bug that allowed drop helicopters to drop units below the terrain
  • Fixed various prefab placement bugs that caused jittering of objects
  • Fixed the black hole gun
  • Fixed that placing waypoints for units placed in a formation would result in errors
  • Fixed wrong unit attack range visuals in the editor
  • Fixed that trees did not block unit navigation
  • Fixed that unit spawners would randomly reset their spawn list after loading a battle
  • Fixed that custom units from spawners would get their attack distance reset
  • Fixed foundation placement on raised terrain maps with ice on it
  • Fixed that vertical fov indicator did not align with the unit rotation
  • Fixed zeppelin self destruction with "drop carpet" mode enabled
  • Fixed wrong ammo type from RPG ammo pack