Update 0.33.10
Content
Features & Improvements
Bug fixes
- Added military backpack, future backpack, WW bag and quiver unit equipment
- All increase start ammo amount, some add additional weapon slots
- Players can carry up to 4 weapons with some backpacks
- All increase start ammo amount, some add additional weapon slots
- Added container coloring options
Features & Improvements
- Performance improvements
- Improved game database access performance for faster loading off unit/object/equipment data
- Fixed bad cpu performance in the editor with many objects (> 5000)
- New editor selection highlight effect with much better rendering and cpu performance
- Improved battle loading performance
- Removed "Calculating building dependencies" game freeze
- Improved overall physics performance for moving objects (Up to 30% frame rate increase with 400 units that are just moving around)
- Workshop icons are now cached to reduce main menu lag while loading them
- Improved game database access performance for faster loading off unit/object/equipment data
- AI improvements/fixes
- Improved line of sight calculations
- Units in guard mode will search a visible target instead of focusing on a closer invisible target
- Fixed that archers can have problems to aim at units on walls
- Fixed that melee units try to focus unreachable units on walls in some cases
- Fixed that melee units ignored close units to reach a unit on the terrain
- Fixed that some units on walls got ignored by melee units
- Fixed that units could loose their targets because it got out of their fov
- Improved unit decision performance
- Improved line of sight calculations
- Custom battle/prefab/unit files are now loaded/saved and parsed asynchronously to remove application freezes
- Replaced the debug menu with a console that also shows log/error/warning messages for easier bug reporting (Open with F1)
- Added in-game fps counter (F1 -> "debug.fps 1")
- Subscribed unit workshop icons will now have red/blue colors after restarting
- Unit spawners will now use spearate spawn limits
- Objects can no longer be placed at the side of other objects
- Improved vanilla and custom unit icon generation
Bug fixes
- Fixed enabled light sabers while not in player hands
- Fixed wrong icon generation for subscribed workshop prefab
- Fixed a bug that allowed corruption of battle file when testing a battle and returning to the editor
- Loading a battle with drop vehicles that contains unknown custom units will not be shown in the settings panel
- Fixed a bug that allowed drop helicopters to drop units below the terrain
- Fixed various prefab placement bugs that caused jittering of objects
- Fixed the black hole gun
- Fixed that placing waypoints for units placed in a formation would result in errors
- Fixed wrong unit attack range visuals in the editor
- Fixed that trees did not block unit navigation
- Fixed that unit spawners would randomly reset their spawn list after loading a battle
- Fixed that custom units from spawners would get their attack distance reset
- Fixed foundation placement on raised terrain maps with ice on it
- Fixed that vertical fov indicator did not align with the unit rotation
- Fixed zeppelin self destruction with "drop carpet" mode enabled
- Fixed wrong ammo type from RPG ammo pack