- Ancient Warfare 3
- News
- 0.40.0.1 Bug fixing patch
0.40.0.1 Bug fixing patch
- Fixed some problems when replacing objects and their dependencies after deleting the floor they were placed on
- Deleting a modular object will no longer cause unrelated objects to be replaced (in wrong positions)
- Fixed that unknown custom items would not be added to the unit editor equipment list while editing units
- Fixed a bug that prevented players from updating their own campaigns
- Fixed a bug that caused the player animations to break in the editor after editing a custom unit
- Fixed clipping issues for egyptian, medieval and future shirts
- Adjusted the placement of static ship objects to allow them to be placed in shallow water
- Fixed that animation saves could not be organized into folders
- Fixed bolt action animation problems when trying to reload while pulling the bolt
- Adjusted navigation of the framed stairs to prevent AI navigation problems
- Fixed a bug that reopened the unit detail panel after the workshop download completed
- Fixed graphical glitches for elephant ragdolls
- Fixed incorrect behavior of the DynamicRefCast scripting node
- Fixed that all objects could be rotated in the scripting view of the editor which lead to problems
- Fixed errors when trying to save battles/prefabs/units/... outside of the default save directory
- Fixed that the game allowed empty prefabs to be uploaded
- The max hp of units is now adjusted correctly when the game randomizes it when loading a battle
- Strategy mode fixes
- Fixed that various objects (like scripting triggers) blocked cursor interactions
- Fixed the direct attack instruction
- Fixed missing health bars for spawned units and after leaving/entering the strategy mode