1. Ancient Warfare 3
  2. News
  3. Update 1.1

Update 1.1

[h3]Content[/h3]
  • Added 4 variants of a two colored shirt
  • Elf ears will now share the color of the unit's body paint


[h3]Scripting improvements[/h3]
  • Added a tool to search and jump to node instances in scripts in the scripting view
  • New nodes
    • Trigger/RandomPosInside to get a random position within a trigger
    • Unit/[Get/Set]BodyPartCollision to disable hitboxes for each individual body part
    • Player/EnableFallDamage to turn fall damage on/off
    • ControlFlow/Cooldown to block further node execution for a duration
    • ControlFlow/ObjCooldown is a variant of the Cooldown node, but has an internal cooldown for each object


[h3]Other improvements[/h3]
  • The current and total time of a passive unit animation will now be displayed while animating it in the unit editor
  • Added buttons to reset limbs to their default position or rotation while animating
  • Melee direction indicators are much smaller now
  • Melee direction indicators can now be deactivated in the settings (or set to the old variant)
  • Added simulation space option to custom particle system to allow simulation in global space
  • Added rate over distance setting to custom particle systems to allow emission while the object is moving
  • Slightly improved SAM missle accuracy and movement
  • Bug fixes