Update 1.1
[h3]Content[/h3]
[h3]Scripting improvements[/h3]
[h3]Other improvements[/h3]
- Added 4 variants of a two colored shirt
- Elf ears will now share the color of the unit's body paint
[h3]Scripting improvements[/h3]
- Added a tool to search and jump to node instances in scripts in the scripting view
- New nodes
- Trigger/RandomPosInside to get a random position within a trigger
- Unit/[Get/Set]BodyPartCollision to disable hitboxes for each individual body part
- Player/EnableFallDamage to turn fall damage on/off
- ControlFlow/Cooldown to block further node execution for a duration
- ControlFlow/ObjCooldown is a variant of the Cooldown node, but has an internal cooldown for each object
- Trigger/RandomPosInside to get a random position within a trigger
[h3]Other improvements[/h3]
- The current and total time of a passive unit animation will now be displayed while animating it in the unit editor
- Added buttons to reset limbs to their default position or rotation while animating
- Melee direction indicators are much smaller now
- Melee direction indicators can now be deactivated in the settings (or set to the old variant)
- Added simulation space option to custom particle system to allow simulation in global space
- Added rate over distance setting to custom particle systems to allow emission while the object is moving
- Slightly improved SAM missle accuracy and movement
- Bug fixes