Update 1.2
[h3]Content[/h3]

[h3]Custom clothing items[/h3]
Custom gloves, shoes, body and leg clothing can now be created in the game and shared with others on the steam workshop!

For now, only static clothing parts can be created, but you can choose one of the existing in-game preset to create long sleeved body/leg clothing. Custom clothing items can be used everywhere where vanilla clothing can be used.
[h3]Scripting improvements[/h3]
[h3]Other improvements[/h3]
- Added sweatpants item
- Added a version of the shield backpack without shield
- The red modular metal building set is now called "Rusted"

[h3]Custom clothing items[/h3]
Custom gloves, shoes, body and leg clothing can now be created in the game and shared with others on the steam workshop!

For now, only static clothing parts can be created, but you can choose one of the existing in-game preset to create long sleeved body/leg clothing. Custom clothing items can be used everywhere where vanilla clothing can be used.
[h3]Scripting improvements[/h3]
- Added RoundEx node to round floats to n decimals
- Added PassiveUnitToUnit cast node
- Added Player/MakeInvisible to turn the player invisible to allow more customization in terms of custom items with shapes that are smaller than the regular body of the player
[h3]Other improvements[/h3]
- Added a color picker mode to pick the color multiplier of modular buildings
- The color picker mode is now saved while the game is running
- Units are now longer snapped to the navigation grid when the battle starts, if they are close enough to it and the space is not shared with another unit
- Filtering by "CustomUnit" in the unit creator will only display custom items now
- Bug fixes