Update 1.3
[h3]Blur screen effect scripting node[/h3]

The new scripting node can be used to blur the screen to simulate various effects.
[h3]Unit impact animations[/h3]

Units will now react to bullet/melee impacts. The strength of the effect depends on the bullet damage, hit armor and body part, melee weapon weight and randomness.
[h3]Block AI navigation areas[/h3]

Instead of only adjusting how likely AIs will move in certain areas, you can now totally block them entirely. AIs will not navigate within that area and will behave as if an object is placed there.
[h3]Choose preview rotation[/h3]

While placing a preview, you can now input a rotation to place an object at a specific angle.
[h3]Laser wall blocking[/h3]

Lasers from weapon attachments will now be blocked by walls. This effect can be deactivated in the game settings.
[h3]Other features & Improvements[/h3]
[h3]Bug fixes[/h3]

The new scripting node can be used to blur the screen to simulate various effects.
[h3]Unit impact animations[/h3]

Units will now react to bullet/melee impacts. The strength of the effect depends on the bullet damage, hit armor and body part, melee weapon weight and randomness.
[h3]Block AI navigation areas[/h3]

Instead of only adjusting how likely AIs will move in certain areas, you can now totally block them entirely. AIs will not navigate within that area and will behave as if an object is placed there.
[h3]Choose preview rotation[/h3]

While placing a preview, you can now input a rotation to place an object at a specific angle.
[h3]Laser wall blocking[/h3]

Lasers from weapon attachments will now be blocked by walls. This effect can be deactivated in the game settings.
[h3]Other features & Improvements[/h3]
- Workshop items can now be uploaded as "unlisted" from within the game
- Removed small gaps between the vanilla shirts and pants
- Pillars can now be placed below other pillars and dragged down to place multiple at once
- Scripting fog areas can now be rotated on each axis through their settings UI
- Added GetMouseWheel scripting node
- Added an option to rotate the editor snapping grid
- Unit ragdolls now collapse faster
[h3]Bug fixes[/h3]
- Fixed that Melee scripting events did not trigger for units are punching with their gun
- Fixed that creating custom units from the zombie tab would cause invalid faction setups
- Fixed dropping/removing weapons within the OnPickUpEquipment scripting event
- Fixed a bug that caused units to randomly forget their targets and stop due to missing view on the target
- Fixed that deleting a navigation obstacle could lead to invalid AI navigation around that area
- Fixed that support equipment uage didnt work in many cases for AI units
- Fixed incorrect player health text display on the HUD for some values
- Fixed incorrect weapon sizes when starting to control certain units
- Fixed incorrect terrain culling while editing it in the battle editor