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Ancient Warfare 3 News

Bug fixing patch 0.34.9.1

Bug fixes

  • Fixed equipment panel UI after playing a campaign
  • Fixed santa beard color of old units
  • Fixed arena mode if no units match the settings
  • Fixed that passive units wont die under water
  • Fixed physics problems when picking up arm plates
  • Fixed arm plate duplication exploit when picking up/dropping them
  • Fixed UI blocking problems in the terrain editor
  • Fixed terrain height slider min limit (1 -> 0)
  • Fixed recommended workshop item error after loading
  • Fixed wrong icons for the recommended workshop items
  • Fixed exit button crash
  • Fixed grid overlay on windows
  • Fixed missing shape rotation indicator when editing the terrain (Q/E to rotate)
  • Fixed camera problems when rotating the shape when editing the terrain
  • Fixed that control units in vehicles could be killed by explosions

Update 0.34.9

Content
  • Added 2 balaclava equipment objects


Features & Improvements
  • Added an option to import heightmaps from grayscale .png/.jpg images when editing the terrain
  • Improved equipment preview rendering at night
  • AIs can now see targets through glass
  • Main menu UI improvements
  • Recommended maps will be featured in the main menu now
  • Most UI windows will now fade in
  • Reworked the terrain editor UI
  • Campaign UI improvements
  • Campaigns can now have thumbnails
  • Improved campaign inventory equipment selection UI
  • Added more campaign level equipment settings: Inventory, from battle, selected, restricted, unrestricted
  • Added color settings to the santa beard
  • Modular bridges placement controls match the foundation controls now


Bug fixes
  • Fixed various problems related to horizontal UI lists (unit spawner settings)
  • Fixed unit heviour description UI
  • Fixed that uploading WMC maps would not count for steam achievements
  • Fixed that throwing a grenade would throw the melee weapon instead
  • Fixed that slowing down a battle would not reset the simulation speed afterwards
  • Fixed that using indestructible doors would trigger glass break sounds
  • Fixed wooden roof edge alignment

Update 0.34.8

Content
  • Added throwable and static glow sticks
  • Added bullet modification options for future weapons, which will change the projectile color
  • Readded the pirate hat for pirates and custom units


Features & Improvements
  • Added smoothness and metallic rendering options for armor and clothes
  • Bullets will now penetrate glass and damage units behind it
  • Reach point target can now be placed on objects
  • Improved workshop content loading speed in the main menu
  • Wild west vest can now be used as armor (or clothing)


Bug fixes
  • Fixed a bug that could cause damage to the player when throwing melee weapons
  • Fixed that the military jeep would continue to shoot without the gunner unit
  • Fixed a bug that cleared all equipped face objects when selecting another one while the text filter is active

Update 0.34.7.2

Bug fixes

  • Fixed a bug that caused bad rendering performance for a lot of static objects
  • Fixed a bug that caused placed equipment objects to float in the air
  • Fixed that clicking the bow very fast would only consume ammo but not shoot
  • Fixed roman armor clipping
  • Fixed leg problems of passive units when running away
  • Fixed the player interactions with the hwacha
  • Fixed custom dual wielding units

Update 0.34.7.1

Content
  • Added WW2 radio (WMC reward)
    • Can be static object
    • Or if you set a target position in the editor, it can spawn an airstrike if a player interacts with it


Bug fixes
  • Fixed a bug that caused the animation preset poses to become corrupted
  • Fixed scope positions on DMR43 weapon
  • Fixed placement of planes outside of the terrain bounds
  • Fixed a bug that showed the spectate panel if the player was already spectating
  • Fixed physic errors when changing the simulation speed