- Ancient Warfare 3
- News
Bug fixing patch 0.34.9.1
Bug fixes
- Fixed equipment panel UI after playing a campaign
- Fixed santa beard color of old units
- Fixed arena mode if no units match the settings
- Fixed that passive units wont die under water
- Fixed physics problems when picking up arm plates
- Fixed arm plate duplication exploit when picking up/dropping them
- Fixed UI blocking problems in the terrain editor
- Fixed terrain height slider min limit (1 -> 0)
- Fixed recommended workshop item error after loading
- Fixed wrong icons for the recommended workshop items
- Fixed exit button crash
- Fixed grid overlay on windows
- Fixed missing shape rotation indicator when editing the terrain (Q/E to rotate)
- Fixed camera problems when rotating the shape when editing the terrain
- Fixed that control units in vehicles could be killed by explosions
Update 0.34.9
Content
- Added 2 balaclava equipment objects
Features & Improvements
- Added an option to import heightmaps from grayscale .png/.jpg images when editing the terrain
- Improved equipment preview rendering at night
- AIs can now see targets through glass
- Main menu UI improvements
- Recommended maps will be featured in the main menu now
- Most UI windows will now fade in
- Reworked the terrain editor UI
- Campaign UI improvements
- Campaigns can now have thumbnails
- Improved campaign inventory equipment selection UI
- Added more campaign level equipment settings: Inventory, from battle, selected, restricted, unrestricted
- Added color settings to the santa beard
- Modular bridges placement controls match the foundation controls now
Bug fixes
- Fixed various problems related to horizontal UI lists (unit spawner settings)
- Fixed unit heviour description UI
- Fixed that uploading WMC maps would not count for steam achievements
- Fixed that throwing a grenade would throw the melee weapon instead
- Fixed that slowing down a battle would not reset the simulation speed afterwards
- Fixed that using indestructible doors would trigger glass break sounds
- Fixed wooden roof edge alignment
Update 0.34.8
Content
- Added throwable and static glow sticks
- Added bullet modification options for future weapons, which will change the projectile color
- Readded the pirate hat for pirates and custom units
Features & Improvements
- Added smoothness and metallic rendering options for armor and clothes
- Bullets will now penetrate glass and damage units behind it
- Reach point target can now be placed on objects
- Improved workshop content loading speed in the main menu
- Wild west vest can now be used as armor (or clothing)
Bug fixes
- Fixed a bug that could cause damage to the player when throwing melee weapons
- Fixed that the military jeep would continue to shoot without the gunner unit
- Fixed a bug that cleared all equipped face objects when selecting another one while the text filter is active
Update 0.34.7.2
Bug fixes
- Fixed a bug that caused bad rendering performance for a lot of static objects
- Fixed a bug that caused placed equipment objects to float in the air
- Fixed that clicking the bow very fast would only consume ammo but not shoot
- Fixed roman armor clipping
- Fixed leg problems of passive units when running away
- Fixed the player interactions with the hwacha
- Fixed custom dual wielding units
Update 0.34.7.1
Content
- Added WW2 radio (WMC reward)
- Can be static object
- Or if you set a target position in the editor, it can spawn an airstrike if a player interacts with it
Bug fixes
- Fixed a bug that caused the animation preset poses to become corrupted
- Fixed scope positions on DMR43 weapon
- Fixed placement of planes outside of the terrain bounds
- Fixed a bug that showed the spectate panel if the player was already spectating
- Fixed physic errors when changing the simulation speed