Update 0.34.7
(Also includes patchnotes from 0.34.6.1 - 0.34.6.5)
Improvements
Bug fixes
Improvements
- Added an option to create corpses in the custom unit creator
- Poses are random, but can be adjusted like in the animation editor
- Instead of static passive units, you should create corpses, because they will perform much better
- Poses are random, but can be adjusted like in the animation editor
- Improved the navigation data for units
- You can now select landing points for ships
- Units that jump off ships will now face the ship direction to improve the target search
Bug fixes
- Fixed a some game crashes related to object destruction
- Fixed looping animation lag between the last and first frame then previewing animations
- Fixed that deleting foundations would not destroy stacked pillars on top
- Fixed that cavalry would kill other riders
- Fixed that the player could walk through vehicles
- Fixed zombie unit helmet model
- Fixed that duplicating units from a ship would keep a references to the ship
- Fixed a bug that allowed units to walk through walls in some cases
- Fixed a bug that prevented low foundations from connecting to the terrain in some cases
- Fixed a bug that prevented movement from one direction to the other
- Fixed a crash related to the destruction of some objects
- Fixed the flag spawn range for base flags
- Fixed the visual representation of the conquest/KOTH flag range
- Fixed that buildings could get destroyed, but would still be visible
- Fixed that siege units did not target horses
- Fixed weapon sight centering on S47, Val, SRSS
- Fixed that skeletons survived the black hole gun
- Fixed jungle rock rotations
- Fixed jungle rock runtime visuals
- Fixed a bug that locked the UI when loading a player equipment preset
- Fixed C-130 movement problem on large terrains
- Fixed a bug that caused ship rotations when hitting the terrain