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Ancient Warfare 3 News

Update 0.34.9

Content
  • Added 2 balaclava equipment objects


Features & Improvements
  • Added an option to import heightmaps from grayscale .png/.jpg images when editing the terrain
  • Improved equipment preview rendering at night
  • AIs can now see targets through glass
  • Main menu UI improvements
  • Recommended maps will be featured in the main menu now
  • Most UI windows will now fade in
  • Reworked the terrain editor UI
  • Campaign UI improvements
  • Campaigns can now have thumbnails
  • Improved campaign inventory equipment selection UI
  • Added more campaign level equipment settings: Inventory, from battle, selected, restricted, unrestricted
  • Added color settings to the santa beard
  • Modular bridges placement controls match the foundation controls now


Bug fixes
  • Fixed various problems related to horizontal UI lists (unit spawner settings)
  • Fixed unit heviour description UI
  • Fixed that uploading WMC maps would not count for steam achievements
  • Fixed that throwing a grenade would throw the melee weapon instead
  • Fixed that slowing down a battle would not reset the simulation speed afterwards
  • Fixed that using indestructible doors would trigger glass break sounds
  • Fixed wooden roof edge alignment

Update 0.34.8

Content
  • Added throwable and static glow sticks
  • Added bullet modification options for future weapons, which will change the projectile color
  • Readded the pirate hat for pirates and custom units


Features & Improvements
  • Added smoothness and metallic rendering options for armor and clothes
  • Bullets will now penetrate glass and damage units behind it
  • Reach point target can now be placed on objects
  • Improved workshop content loading speed in the main menu
  • Wild west vest can now be used as armor (or clothing)


Bug fixes
  • Fixed a bug that could cause damage to the player when throwing melee weapons
  • Fixed that the military jeep would continue to shoot without the gunner unit
  • Fixed a bug that cleared all equipped face objects when selecting another one while the text filter is active

Update 0.34.7.2

Bug fixes

  • Fixed a bug that caused bad rendering performance for a lot of static objects
  • Fixed a bug that caused placed equipment objects to float in the air
  • Fixed that clicking the bow very fast would only consume ammo but not shoot
  • Fixed roman armor clipping
  • Fixed leg problems of passive units when running away
  • Fixed the player interactions with the hwacha
  • Fixed custom dual wielding units

Update 0.34.7.1

Content
  • Added WW2 radio (WMC reward)
    • Can be static object
    • Or if you set a target position in the editor, it can spawn an airstrike if a player interacts with it


Bug fixes
  • Fixed a bug that caused the animation preset poses to become corrupted
  • Fixed scope positions on DMR43 weapon
  • Fixed placement of planes outside of the terrain bounds
  • Fixed a bug that showed the spectate panel if the player was already spectating
  • Fixed physic errors when changing the simulation speed

Update 0.34.7

(Also includes patchnotes from 0.34.6.1 - 0.34.6.5)

Improvements
  • Added an option to create corpses in the custom unit creator
    • Poses are random, but can be adjusted like in the animation editor
    • Instead of static passive units, you should create corpses, because they will perform much better
  • Improved the navigation data for units
  • You can now select landing points for ships
  • Units that jump off ships will now face the ship direction to improve the target search


Bug fixes
  • Fixed a some game crashes related to object destruction
  • Fixed looping animation lag between the last and first frame then previewing animations
  • Fixed that deleting foundations would not destroy stacked pillars on top
  • Fixed that cavalry would kill other riders
  • Fixed that the player could walk through vehicles
  • Fixed zombie unit helmet model
  • Fixed that duplicating units from a ship would keep a references to the ship
  • Fixed a bug that allowed units to walk through walls in some cases
  • Fixed a bug that prevented low foundations from connecting to the terrain in some cases
  • Fixed a bug that prevented movement from one direction to the other
  • Fixed a crash related to the destruction of some objects
  • Fixed the flag spawn range for base flags
  • Fixed the visual representation of the conquest/KOTH flag range
  • Fixed that buildings could get destroyed, but would still be visible
  • Fixed that siege units did not target horses
  • Fixed weapon sight centering on S47, Val, SRSS
  • Fixed that skeletons survived the black hole gun
  • Fixed jungle rock rotations
  • Fixed jungle rock runtime visuals
  • Fixed a bug that locked the UI when loading a player equipment preset
  • Fixed C-130 movement problem on large terrains
  • Fixed a bug that caused ship rotations when hitting the terrain