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Ancient Warfare 3 News

Update 0.34.1

Below is a list of all changes and fixes since the 0.34.0.1 version of the game.

Changes
  • Removed options to not replace some objects and units after changing the terrain to prevent illegal placement of some objects
  • Modular buildings can still be ignored and objects placed on buildings will be ignored too
  • Added an option for flags to only spawn units on the terrain


Bug fixes
  • Fixed range multiplier for custom siege units
  • Fixed UI interaction when overwriting a loadout in the main menu
  • Fixed problems when copying modular buildings on raised terrain
  • Fixed road nodes on raised terrain
  • Fixed jungle rock rotation
  • Fixed the placement of air vehicles outside of the terrain bounds
  • Fixed parachute movement when the unit died
  • Fixed multiple problems with duplicated modular buildings

Alpha 0.34.0 Hotfix 1

Features and Improvements
  • Optimized the deletion of large modular buildings
  • Added options to ignore some units when changing the terrain
  • Lowered recoil of LBR rifle


Bug fixes
  • Fixed S4 compensator position
  • Fixed placed objects on ice got messed up when the terrain got changed
  • Removed bullets from the weapon category in the arsenal
  • Fixed broken prefab placement in some cases
  • Fixed wrong bush object rotations
  • Fixed selection of shield fields
  • Fixed that low foundations could end up flying in biomes with ice water
  • Fixed navigation on the new stair parts
  • Fixed the ladders on modular floors
  • Fixed that units could get stuck under the new modular stair parts

Update 0.34.0

Content
  • Added LBR, S4, A12 rifles
  • Added pitch resin area
  • Added hair equipment items
  • Added triangle foundations and floors
  • Added 3 stair modular building parts
  • Added modular rampart wall
  • Added modular floor with ladder
  • Added metal and rusty metal modular building parts


Features & Improvements
  • AI improvements

    • New more reliable AI decision system for detecting units in range
    • Improved ranged AI behaviour around corners
    • Fixed that AIs would walk back for no reason in some cases
  • Modular building changes

    • Removed most restrictions for the modular building systems
    • Pillars can be used to build a floor on top of a foundation or as decorative objects
    • Walls can be stacked and floors can be attached at both sides of a wall
    • Floors can be attached to other floors to create overhangs
    • Stairs can extend other stairs
    • Building parts that are not connected to a foundtion will be deleted in the editor and destroyed in a battle
    • Terrain changes will update modular buildings based on the foundations
  • Updated the engine for improved stability
  • Custom unit values can now be entered directly
  • Single objects can now be deselected by clicking on them while holding shift/ctrl
  • Fire damage per second is now 3 times higher
  • Reduced lag after deleting objects
  • Melee custom units will now determine the optimal attack distance automatically
  • Units can now get closer to the edge of floors with small walls
  • Player loadouts can now be saved/loaded in the main menu
  • Helicopters will now try to keep distance to the terrain


Bugs
  • Fixed navigation preview in the prefab editor
  • Fixed clothing visual bugs with certain cloth/weapon combinations in first person
  • Fixed that AI would shoot enemies through some modular building parts
  • Fixed that custom units with lasers would generate an empty icon
  • Fixed that flags would spawn units on top of objects instead of the terrain
  • Fixed that the drop plane marker would be visible twice
  • Fixed that wire fences did not block navigation in some cases
  • Fixed underwater grass when grass is deactivated
  • Fixed that replaced objects could not be selected
  • Fixed that some objects were allowed to be built off the map
  • Fixed WWII pants
  • Fixed collision on ruined apartment buildings
  • Fixed a bug that caused the editor selection effect to stay
  • Fixed that duplicating stacked objects would sometimes result in wrong placement
  • Fixed that melee units from spawners would not work in some cases
  • Fixed picked up bayonets didnt work
  • Fixed that static units could not get targeted by melee units in some cases


Next update

    The next update will be released in 1-2 weeks and will contain AI improvements and features.

WMC (5-8) Poll Results

Total votes: 863

REWARD | VOTES
SVT-40 | 244
Hair | 273
Tricorn | 81
Heavy Bolter | 265


Thanks for participating! The unit hair equipment items will be in the 0.34.0 update, which will be released in about 2 weeks

Update 0.33.14

General
  • Removed ground vehicles from the game (for now), old maps can still spawn the vehicles


Bug fixes
  • Fixed the UI of the apartment building settings
  • Fixed lag that could happen when multiple spawners used the same spawn rate
  • Fixed a lag that could happened when duplicating spawners
  • Fixed UI issues in the custom unit creator when using a 21:9 apsect ratio